Real-time programming.
概要
作品: | 20 作品在 5 項出版品 5 種語言 |
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書目資訊
3D game engine architecture = engineering real-time applications with Wild Magic /
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3D game engine architecture : = engineering real-time applications with Wild Magic /
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GPU gems 2 : = programming techniques for high-performance graphics and general-purpose computation /
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Operational Semantics for Timed Systems = A Non-standard Approach to Uniform Modeling of Timed and Hybrid Systems /
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