Real-time programming.
Overview
Works: | 20 works in 5 publications in 5 languages |
---|
Titles
3D game engine design : = a practical approach to real-time computer graphics /
by:
(Language materials, printed)
Debugging embedded and real-time systems = the art, science, technology, and tools of real-time system debugging /
by:
(Electronic resources)
3D game engine architecture : = engineering real-time applications with Wild Magic /
by:
(Language materials, printed)
GPU gems : = programming techniques, tips, and tricks for real-time graphics /
by:
(Language materials, printed)
GPU gems 2 : = programming techniques for high-performance graphics and general-purpose computation /
by:
(Language materials, printed)
3D game engine architecture = engineering real-time applications with Wild Magic /
by:
(Language materials, printed)
Operational Semantics for Timed Systems = A Non-standard Approach to Uniform Modeling of Timed and Hybrid Systems /
by:
(Language materials, printed)
Show more
Fewer
Subjects