Video games - Social aspects.
概要
作品: | 49 作品在 21 項出版品 21 種語言 |
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書目資訊
Language, gender and videogames = using corpora to analyse the representation of gender in fantasy videogames /
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Computer games as a sociocultural phenomenon = games without frontiers, war without tears /
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Business, technological, and social dimensions of computer games = multidisciplinary developments /
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Social exclusion, power and video game play : = new research in digital media and technology /
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(書目-語言資料,印刷品)
Transnational contexts of development history, sociality, and society of play = video games in East Asia /
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How video games impact players : = the pitfalls and benefits of a gaming society /
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Examining the evolution of gaming and its impact on social, cultural, and political perspectives
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