Virtual reality in education.
Overview
Works: | 47 works in 11 publications in 11 languages |
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Titles
In search of the virtual class : = education in an information society /
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(Language materials, printed)
Virtual literacies : = interactive spaces for children and young people /
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(Language materials, printed)
Educational stages and interactive learning = from kindergarten to workplace training /
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(Electronic resources)
Multi-user virtual environments for the classroom = practical approaches to teaching in virtual worlds /
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(Electronic resources)
Learning online with games, simulations, and virtual worlds : = strategies for online instruction /
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(Language materials, printed)
Cases on the assessment of scenario and game-based virtual worlds in higher education /
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(Electronic resources)
Authentic virtual world education = facilitating cultural engagement and creativity /
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(Electronic resources)
Utilizing virtual and personal learning environments for optimal learning
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(Electronic resources)
Assessing the effectiveness of virtual technologies in foreign and second language instruction
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(Electronic resources)
Designing, deploying, and evaluating virtual and augmented reality in education
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(Electronic resources)
Augmented reality in education = a new technology for teaching and learning /
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(Electronic resources)
Innovating with augmented reality = applications in education and industry /
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(Electronic resources)
V-learning = distance education in the 21st century through 3D virtual learning environments /
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(Language materials, printed)
Designs for learning environments of the future = international perspectives from the learning sciences /
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(Language materials, printed)
Virtual environments for corporate education = employee learning and solutions /
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(Electronic resources)
Serious games and virtual worlds in education, professional development, and healthcare
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(Electronic resources)
Increasing student engagement and retention using immersive interfaces = virtual worlds, gaming, and simulation /
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(Electronic resources)
Handbook of research on 3-D virtual environments and hypermedia for ubiquitous learning
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(Electronic resources)
Teaching and learning in virtual environments = archives, museums, and libraries /
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(Electronic resources)
When VR serious games meet special needs education = research, development and their applications /
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(Electronic resources)
Teaching skills with virtual humans = lessons from the development of the Thinking Head Whiteboard /
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(Electronic resources)
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