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Video games.
概要
作品:
42 作品在 11 項出版品 11 種語言
書目資訊
The physics of Star Trek /
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Game on : = the history and culture of videogames /
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The art of Oddworld inhabitants : = the first ten years, 1994-2004 /
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The language of gaming /
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Microsoft XNA unleashed : = graphics and game programming for Xbox 360 and Windows /
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Neo-Baroque aesthetics and contemporary entertainment
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XNA 2.0 game programming recipes = a problem-solution approach /
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Building XNA 2.0 games = a practical guide for independent game development /
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Neo-Baroque aesthetics and contemporary entertainment /
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The video game theory reader /
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Videogames /
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Understanding video games : = the essential introduction /
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Digital sport for performance enhancement and competitive evolution = intelligent gaming technologies /
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The video game theory reader 2
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Playing with videogames
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Understanding video games = the essential introduction /
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Videogames /
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Gaming globally = production, play, and place /
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Gaming matters = art, science, magic, and the computer game medium /
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Portable Play in Everyday Life = The Nintendo DS.
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Playing Along = Digital Games, YouTube, and Virtual Performance /
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New opportunities for artistic practice in virtual worlds /
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Handbook of digital games
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The wealth of virtual nations = videogame currencies /
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Game-based teaching and simulation in nursing and healthcare
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Performativity in art, literature, and videogames
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Video game spaces = image, play, and structure in 3D game worlds /
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Popular music in the nostalgia video game = the way it never sounded /
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Augmented reality games.. II,. The gamification of education, medicine and art
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The 360° gaze : = immersions in media, society, and culture /
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Computer games as landscape art
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Storyplaying = agency and narrative in video games /
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Contemporary research on intertextuality in video games
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Video games and comedy
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The game producers handbook
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The art of the Mass Effect universe /
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P4A : Persona 4 arena : = official design works /
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The Art of The last of us /
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The Art of assassin's creed : = unity /
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MMOs from the inside out = the history, design, fun, and art of massively-multiplayer online role-playing games /
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更多
較少的
主題
Space sciences.
Computer games- Programming.
Civilization, Baroque.
Video games- Design.
Role playing.
Electronic games industry.
Nintendo video games.
Computer adventure games
Computer Science, general.
Intertextuality.
Media and Communication.
Literature and Technology/Media.
Three-dimensional display systems.
Virtual reality in literature.
Games Studies.
Oddworld.
Mass media.
Cinematography- Special effects
Sports sciences.
Popular music- Social aspects.
Machinima films.
Cultural and Media Studies.
Music.
Video games.
Programming Techniques.
Sports- Technological innovations.
Computer art.
Mobile games- Social aspects.
GAMES / Board
Computer drawing- Special effects.
Information Systems Applications (incl. Internet)
American Culture.
Computer simulation.
Popular music.
Motion pictures- Plots, themes, etc.
Video games- History.
Mass media- Technological innovations.
Programming Languages, Compilers, Interpreters.
Performance technology.
Computer war games.
Computer animation.
Virtual reality.
Fantasy games.
Foreign exchange- Models.
Memory Studies.
User Interfaces and Human Computer Interaction.
Health Informatics.
Computer graphics.
Computer games.
Video games- Study and teaching.
Video game music- Social aspects.
Performing Arts.
Augmented reality.
Game Development.
Art History.
Motion pictures.
Video games- Social aspects.
Acting games.
Nintendo of America Inc.
Interactive videos.
Visual literacy.
Cultural Economics.
Popular Culture.
Performative (Philosophy)
Digital/New Media.
Gamification.
Virtual reality- Social aspects.
Star Trek (Television program)
Computer adventure games.
Computer games- Design.
Computer Science.
Fantasy in art.
Video games
Culture and Technology.
Clinical medicine- Study and teaching.
Audio-Visual Culture.
Comedy.
Comedy Studies.
Cinematography- Special effects.
Second Life (Game)
Nursing- Study and teaching
Video game music.
Computers and Education.
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