Real-time data processing.
Overview
Works: | 86 works in 14 publications in 14 languages |
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Titles
Real-time personal computing : = for data acquisition and control /
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Foundations of dependable computing : = paradigms for dependable applications /
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Foundations of dependable computing : = Models and frameworks for dependable systems /
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Fault-tolerant real-time systems = the problem of replica determinism /
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Hard real-time computing systems = predictable scheduling algorithms and applications /
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3D game engine design : = a practical approach to real-time computer graphics /
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Real-time management of resource allocation systems = a discrete event systems approach /
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Real-Time Management of Resource Allocations Systems = A Discrete Event Systems Approach /
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Real-time applications with stochastic task execution times : = analysis and optimisation /
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3D game engine design = a practical approach to real-time computer graphics /
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Hard real-time computing systems = predictable scheduling algorithms and applications /
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Real-time systems = design principles for distributed embedded applications /
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The concept of a real-time enterprise in manufacturing = design and implementation of a framework based on EDA and CEP /
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Real-time embedded systems = design principles and engineering practices /
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Handbook of research on advanced concepts in real-time image and video processing
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Real-time linked dataspaces = enabling data ecosystems for intelligent systems /
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Anywhere-anytime signals and systems laboratory = from MATLAB to smartphones /
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Real-time systems = design principles for distributed embedded applications /
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Scheduling and reconfiguration of real-time systems = a supervisory control approach /
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Heads up : = how to anticipate business surprises and seize opportunities first /
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Real time : = preparing for the age of the never satisfied customer /
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Real-time systems = design principles for distributed embedded applications /
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Operational Semantics for Timed Systems = A Non-standard Approach to Uniform Modeling of Timed and Hybrid Systems /
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Real-time systems = design principles for distributed embedded applications /
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Supporting real time decision-making = the role of context in decision support on the move /
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Innovations in embedded and real-time systems engineering for communication
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Memory controllers for mixed-time-criticality systems = architectures, methodologies and trade-offs /
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What every engineer should know about developing real-time embedded products /
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Real-time systems design and analysis : = an engineer's handbook /
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Real time = preparing for the age of the never satisfied customer /
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