Computer & video games.
Overview
Works: | 31 works in 0 publications in 0 languages |
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Titles
Virtual Reality: Locomotion, Multi-Player, and External Camera Integration.
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(Electronic resources)
Chronicle of the Online Culture Wars: Reactionary Affective Publics in Neoliberal Postmodernity.
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(Electronic resources)
"A Crash of Worlds" : = How Red Dead Redemption II Creates a World Where Players Experience Empathy through Character Performance.
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(Electronic resources)
The Challenge of Emergence of Virtual Property to the Traditional Legal Theory and the Corresponding Solutions.
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(Electronic resources)
An Enjoyable Approach to Design Expertise in Gaming and Interactive Entertainment Industry Practices.
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(Electronic resources)
Online Testing and Semiparametric Estimation of Complex Treatment Effects.
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(Electronic resources)
A Record of an Exhibition of [Sculpture & Photography] Entitled Absorb and Exude with a Corollary Statement.
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(Electronic resources)
Implicit and Explicit Racial Attitude Responses to Casts of Video Game Characters.
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(Electronic resources)
Centering Learning Theory in the Design and Study of Social Studies-Themed Simulation Games: A Three-Part Study.
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(Electronic resources)
The Metaverse with Chinese Characteristics: a Discussion of the Metaverse Through the Lens of Confucianism and Daoism.
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(Electronic resources)
The Effect of Feedback Type on Performance and Learning when Completing a Rule-Based Task.
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(Electronic resources)
Activision Blizzard : = Consolidation Movements in a Maturing Videogame Industry and Value Creation.
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(Electronic resources)
Reinforcement Learning and Relational Learning with Applicationsin Mobile-health and Knowledge Graph.
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(Electronic resources)
The Neurophysiological Correlates of Choice on Engagement, Motivation, and Motor Skill Learning.
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(Electronic resources)
Impact of User Traversal on Performance of STEM Learners in Immersive Virtual Environments.
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(Electronic resources)
Virtual Dungeons: Performance and Performative Play in Role-playing Games.
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(Electronic resources)
Virtual Worlds: Social Interactions Among Online Gamers Through Voice Chat.
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(Electronic resources)
Exploring Cultural Occupational Communality Through a Study of UK Video Game Developers and Their Mediated Community Spaces.
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(Electronic resources)
How Does Virtual Reality Compare? The Effects of Digital Communication Medium and Avatar Appearance on Self-Disclosure.
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(Electronic resources)
Optimizing Performance and Satisfaction in Virtual Reality Environments with Interventions Using the Data Visualization Literacy Framework.
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(Electronic resources)
Evaluating the Impact of Mammalian Coronary Collateral Flow During Fetal and Adult Stages.
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(Electronic resources)
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