Real-time programming.
Overview
Works: | 20 works in 5 publications in 5 languages |
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Titles
3D game engine design : = a practical approach to real-time computer graphics /
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3D game engine architecture : = engineering real-time applications with Wild Magic /
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GPU gems : = programming techniques, tips, and tricks for real-time graphics /
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GPU gems 2 : = programming techniques for high-performance graphics and general-purpose computation /
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3D game engine architecture = engineering real-time applications with Wild Magic /
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(Language materials, printed)
Operational Semantics for Timed Systems = A Non-standard Approach to Uniform Modeling of Timed and Hybrid Systems /
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