Electronic games.
Overview
| Works: | 12 works in 4 publications in 4 languages | |
|---|---|---|
Titles
Digital games and mathematics learning = potential, promises and pitfalls /
by:
(Electronic resources)
Second person : = role-playing and story in games and playable media /
by:
(Language materials, printed)
Design, utilization, and analysis of simulations and game-based educational worlds
by:
(Electronic resources)
Activision Blizzard : = Consolidation Movements in a Maturing Videogame Industry and Value Creation.
by:
(Electronic resources)
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