Video games - Social aspects.
概要
作品: | 50 作品在 22 項出版品 22 種語言 |
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書目資訊
Social exclusion, power and video game play : = new research in digital media and technology /
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Language, gender and videogames = using corpora to analyse the representation of gender in fantasy videogames /
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Computer games as a sociocultural phenomenon = games without frontiers, war without tears /
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Transnational contexts of development history, sociality, and society of play = video games in East Asia /
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How video games impact players : = the pitfalls and benefits of a gaming society /
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Examining the evolution of gaming and its impact on social, cultural, and political perspectives
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Rules of the father in the last of us = masculinity among the ruins of neoliberalism /
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