Video games - Social aspects.
概要
作品: | 49 作品在 21 項出版品 21 種語言 |
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書目資訊
Business, technological, and social dimensions of computer games = multidisciplinary developments /
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Social exclusion, power and video game play : = new research in digital media and technology /
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How video games impact players : = the pitfalls and benefits of a gaming society /
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Language, gender and videogames = using corpora to analyse the representation of gender in fantasy videogames /
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Rules of the father in the last of us = masculinity among the ruins of neoliberalism /
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Computer games as a sociocultural phenomenon = games without frontiers, war without tears /
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