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Virtual reality - Social aspects.
概要
作品:
18 作品在 6 項出版品 6 種語言
書目資訊
The virtual /
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Virtual geographies : = bodies, space and relations /
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High anxieties = cultural studies in addiction /
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Designing virtual worlds /
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Social virtual worlds and their places = a geographer's guide /
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Virtualities = television, media art, and cyberculture /
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Digital youth = the role of media in development /
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Dying, death, and grief in an online universe = for counselors and educators /
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My life as a night elf priest = an anthropological account of World of warcraft /
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Predicting real world behaviors from virtual world data
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Making sense of space = the design and experience of virtual spaces as a tool for communication /
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Handbook on 3D3C platforms = applications and tools for three dimensional systems for community, creation and commerce /
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Analyzing digital discourse and human behavior in modern virtual environments
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Intimacy and developing personal relationships in the virtual world
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Handbook of research on the global impacts and roles of immersive media
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The 360° gaze : = immersions in media, society, and culture /
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Boundaries of self and reality online : = implications of digitally constructed realities /
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更多
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主題
Virtual reality- Psychological aspects.
Social interaction.
Television broadcasting- Social aspects.
R歋alit歋 virtuelle- Aspect social.
Internet games.
Personality and Social Psychology.
Internet.
Virtual reality- Economic aspects.
Self- Social aspects.
Interactive multimedia- Social aspects.
Virtual reality in literature.
Computer networks- Psychological aspects.
Psychology.
Community and Environmental Psychology.
Attitude to Death.
Death.
Grief.
Korea (South)- Social aspects.
Socio- and Econophysics, Population and Evolutionary Models.
Business and Management.
Human geography.
Human Geography.
Computers and civilization.
Alcoholism in motion pictures.
Drugs and literature.
Alcoolisme au cin歋ma.
Drogues et cin歋ma.
Mass media and youth.
Internet and youth.
Child and School Psychology.
Developmental Psychology.
Internet- Social aspects.
Information Systems Applications (incl. Internet)
Digital communications.
Identity (Psychology)
Motion pictures- Plots, themes, etc.
Video games.
Computer networks- Social aspects.
Alcoholism in literature.
Alcoolisme dans la litt歋rature.
Digital media- Social aspects.
Medicine/Public Health, general.
Thanatology.
Virtual reality.
Health Informatics.
Communication and technology.
Interpersonal relations.
Drogues et litt歋rature.
Computer games- Programming
Education (general)
Visual anthropology.
Computer games- Social aspects.
Information society.
Virtual reality- Social aspects.
Communication- Social aspects.
Polytoxicomanie- Aspect social.
Human-computer interaction.
Mathematics in the Humanities and Social Sciences.
IT in Business.
Multimedia Information Systems.
Social media.
Mass media- Social aspects.
Computer games- Design.
Youth- Social networks.
World of Warcraft.
Computer Science.
Computer Appl. in Social and Behavioral Sciences.
Methodology of the Social Sciences.
Electronic commerce.
Innovation/Technology Management.
Information technology- Social aspects.
Anthropology.
Drugs and motion pictures.
Substance abuse- Social aspects.
Counseling.
Death- Psychological aspects.
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