Three-dimensional display systems.
Overview
Works: | 152 works in 20 publications in 20 languages |
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Titles
3D game engine design : = a practical approach to real-time computer graphics /
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3-D computer graphics : = a mathematical introduction with OpenGL /
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3D game engine architecture : = engineering real-time applications with Wild Magic /
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Complete Maya programming.. Volume II,. An in-depth guide to 3D fundamentals, geometry, and modeling /
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3D game engine design : = a practical approach to real-time computer graphics /
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Advanced techniques for assessment surface topography = development of a basis for 3D surface texture standards "surfstand" /
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3D game engine design = a practical approach to real-time computer graphics /
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Animating with Blender = how to create short animations from start to finish /
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Maya for games = modeling and texturing techniques with Maya and Mudbox /
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After effects and Cinema 4D lite = 3D motion graphics and visual effects using CINEWARE /
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Immersive 3D design visualization = with Autodesk Maya and Unreal Engine 4 /
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Up and running with AutoCAD 2023 = 2D and 3D drawing, design and modeling /
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Principles of three-dimensional computer animation : = modeling, rendering, and animating with 3D computer graphics /
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3D modeling in AutoCAD = creating and using 3D models in AutoCAD 2000 /
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3d modeling and animation = synthesis and analysis techniques for the human body /
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Experience XSI 4 = the official Softimage XSI 4 guide to character creation /
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3D game engine architecture = engineering real-time applications with Wild Magic /
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Tricks of the 3D game programming gurus = advanced 3D graphics and rasterization /
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Building interactive worlds in 3D = virtual sets and pre-visualization for games, film, and the Web /
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An Introduction to Computer Graphics and Creative 3-D Environments
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Complete Maya programming = an extensive guide to MEL and the C++ API /
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Digital sculpting with Mudbox = essential tools and techniques for artists /
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Interactive 3D multimedia content = models for creation, management, search and presentation /
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The Complete guide to Blender graphics : = computer modeling and animation /
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Introduction to 3D data = modeling with ArcGIS 3D analyst and Google earth /
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Creating games with Unity and Maya : = how to develop fun and marketable 3D games /
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The complete guide to Blender graphics = computer modeling and animation /
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Practical shader development = vertex and fragment shaders for game developers /
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The digital Renaissance = classic painting techniques in Painter and Photoshop /
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Beginning 3D game assets development pipeline = learn to integrate from Maya to Unity /
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Introduction to Blender 3.0 = learn organic and architectural modeling, lighting, materials, painting, rendering, and compositing with Blender /
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Unity virtual reality development with VRTK4 = a no-coding approach to developing immersive vr experiences, games, & apps /
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Building quality shaders for Unity® = using shader graphs and HLSL shaders /
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