Three-dimensional display systems.
概要
作品: | 154 作品在 22 項出版品 22 種語言 |
---|
書目資訊
Creating games with Unity and Maya : = how to develop fun and marketable 3D games /
by:
(書目-語言資料,印刷品)
After effects and Cinema 4D lite = 3D motion graphics and visual effects using CINEWARE /
by:
(書目-電子資源)
Principles of three-dimensional computer animation : = modeling, rendering, and animating with 3D computer graphics /
by:
(書目-語言資料,印刷品)
3D game engine architecture : = engineering real-time applications with Wild Magic /
by:
(書目-語言資料,印刷品)
Complete Maya programming.. Volume II,. An in-depth guide to 3D fundamentals, geometry, and modeling /
by:
(書目-語言資料,印刷品)
3d modeling and animation = synthesis and analysis techniques for the human body /
by:
(書目-語言資料,印刷品)
Advanced techniques for assessment surface topography = development of a basis for 3D surface texture standards "surfstand" /
by:
(書目-語言資料,印刷品)
3D game engine architecture = engineering real-time applications with Wild Magic /
by:
(書目-語言資料,印刷品)
Tricks of the 3D game programming gurus = advanced 3D graphics and rasterization /
by:
(書目-語言資料,印刷品)
Building interactive worlds in 3D = virtual sets and pre-visualization for games, film, and the Web /
by:
(書目-語言資料,印刷品)
Interactive 3D multimedia content = models for creation, management, search and presentation /
by:
(書目-電子資源)
Beginning 3D game assets development pipeline = learn to integrate from Maya to Unity /
by:
(書目-電子資源)
更多
較少的
主題