Three-dimensional display systems.
概要
作品: | 152 作品在 20 項出版品 20 種語言 |
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書目資訊
Principles of three-dimensional computer animation : = modeling, rendering, and animating with 3D computer graphics /
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Complete Maya programming.. Volume II,. An in-depth guide to 3D fundamentals, geometry, and modeling /
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3D game engine architecture = engineering real-time applications with Wild Magic /
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Interactive 3D multimedia content = models for creation, management, search and presentation /
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Unity virtual reality development with VRTK4 = a no-coding approach to developing immersive vr experiences, games, & apps /
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3D game engine architecture : = engineering real-time applications with Wild Magic /
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3d modeling and animation = synthesis and analysis techniques for the human body /
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Advanced techniques for assessment surface topography = development of a basis for 3D surface texture standards "surfstand" /
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Tricks of the 3D game programming gurus = advanced 3D graphics and rasterization /
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Building interactive worlds in 3D = virtual sets and pre-visualization for games, film, and the Web /
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Creating games with Unity and Maya : = how to develop fun and marketable 3D games /
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