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Fantasy games.
概要
作品:
16 作品在 8 項出版品 8 種語言
書目資訊
The fantasy role-playing game : = a new performing art /
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Programming role playing games with DirectX
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Beyond reality = a guide to alternate reality gaming /
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Pervasive games : = theory and design /
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A planeswalker's guide to Alara /
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Make a 2D RPG in a weekend = with RPG Maker VX Ace /
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(書目-電子資源)
MMOs from the inside out = the history, design, fun, and art of massively-multiplayer online role-playing games /
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MMOs from the outside in = the massively-multiplayer online ro le-playing games of psychology, law, government, and real life /
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Dragons in the stacks = a teen librarian's guide to tabletop role-playing /
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Beginning RPG Maker MV
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Tabletop RPG design in theory and practice at the Forge, 2001-2012 = designs and discussions /
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Forum-based role playing games as digital storytelling /
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The boy on the beach : = building community through play /
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Beginning RPG Maker VX Ace
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(書目-電子資源)
Make a 2D RPG in a weekend = with RPG Maker MV /
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(書目-電子資源)
Learn RPGs in GameMaker = studio : build and design role playing games /
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(書目-電子資源)
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主題
Computer games- Programming.
Magic: The Gathering (Game)
Video games- Design.
Computer Science, general.
Video games- Law and legislation.
Role playing.
Internet games.
Media and Communication.
Young adult fiction.
LANGUAGE ARTS & DISCIPLINES / Library & Information Science / Collection Development.
Digital storytelling.
Role playing in literature.
Games and technology.
Games- Design.
Programming Techniques.
Video games.
Information Systems Applications (incl. Internet)
LANGUAGE ARTS & DISCIPLINES / Library & Information Science / School Media.
Computer Graphics.
Sociology of Sport and Leisure.
Fantasy games.
Popular culture.
Early childhood education.
Electronic games- Programming.
Programming Languages, Compilers, Interpreters.
Young adults' libraries- Activity programs.
Libraries and teenagers.
GameMaker (Computer program language)
Computer games.
Game Development.
Multimedia Information Systems.
Electronic games- Design.
Video games- Psychology.
Video games- Social aspects.
Libraries- Special collections
Popular Culture.
DirectX.
Computer games- Design.
Computer Science.
Forge.
Fantasy games- Social aspects.
Fantasy games- Electronic discussion groups.
Culture and Technology.
Alternate reality games.
Play.
LANGUAGE ARTS & DISCIPLINES / Library & Information Science / General.
Media Design.
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