Computer games - Design.
Overview
Works: | 123 works in 32 publications in 32 languages |
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Titles
Real-time interactive 3D games : = creating 3D games in Macromedia Director 8.5 Shockwave Studio /
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(Language materials, printed)
Real-time interactive 3D games = creating 3D games in Macromedia Director 8.5 Shockwave Studio /
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(Language materials, printed)
Windows mobile game development = Building Games for the Windows Phone and Other Mobile Devices /
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(Language materials, printed)
Game sound technology and player interaction = concepts and development /
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(Electronic resources)
Fusion of smart, multimedia and computer gaming technologies = research, systems and perspectives /
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(Electronic resources)
Lean game development = apply lean frameworks to the process of game development /
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(Electronic resources)
Cross over to HTML5 game development = use your programming experience to create mobile games /
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(Electronic resources)
Introducing JavaScript game development = build a 2D game from the ground up /
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(Electronic resources)
Physically based shader development for Unity 2017 = Develop Custom Lighting Systems /
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(Electronic resources)
Game design workshop = a playcentric approach to creating innovative games /
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(Electronic resources)
Introduction to video game engine development = learn to design, implement, and use a cross-platform 2D game engine /
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(Electronic resources)
Exploring game mechanics = principles and techniques to make fun, engaging games /
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(Electronic resources)
Godot 3D game development = 2D adventure games, 3D maths and physics, game mechanics, animations, and 3D game development /
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(Electronic resources)
Space time play : = computer games, architecture and urbanism : the next level /
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(Language materials, printed)
3ds Max modeling for games = insider's guide to game character, vehicle, and environment modeling /
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(Language materials, printed)
Game art complete = all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques /
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(Language materials, printed)
Maya for games = modeling and texturing techniques with Maya and Mudbox /
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(Language materials, printed)
3D automotive modeling = an insider's guide to 3D car modeling and design for games and film /
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(Electronic resources)
End-to-end game development = creating independent serious games and simulations from start to finish /
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(Electronic resources)
Algorithmic and architectural gaming design = implementation and development /
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(Language materials, printed)
Handbook of research on serious games as educational, business and research tools
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(Language materials, printed)
Game design secrets : = do what you never thought possible to market and monetize your iOS, Facebook, and web games /
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(Language materials, printed)
Serious games and virtual worlds in education, professional development, and healthcare
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(Electronic resources)
New pedagogical approaches in game enhanced learning = curriculum integration /
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(Electronic resources)
Game design workshop : = a playcentric approach to creating innovative games /
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(Language materials, printed)
Build your own 2D game engine and create great web games = using HTML5, JavaScript, and WebGL /
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(Electronic resources)
Build your own 2D game engine and create great web games = using HTML5, JavaScript, and WebGL2 /
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(Electronic resources)
Game development with MonoGame = build a 2D game using your own reusable and performant game engine /
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(Electronic resources)
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