Computer games - Programming.
Overview
Works: | 356 works in 82 publications in 82 languages |
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Titles
Real-time interactive 3D games : = creating 3D games in Macromedia Director 8.5 Shockwave Studio /
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Tricks of the Windows game programming gurus : = fundamentals of 2D and 3D game programming /
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AI game development : = synthetic creatures with learning and reactive behaviors /
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Essential mathematics for games and interactive applications : = a programmer's guide /
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3D game engine design : = a practical approach to real-time computer graphics /
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Microsoft XNA unleashed : = graphics and game programming for Xbox 360 and Windows /
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Microsoft XNA game studio creator's guide : = an introduction to XNA game programming /
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3D game engine architecture = engineering real-time applications with Wild Magic /
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Building interactive worlds in 3D = virtual sets and pre-visualization for games, film, and the Web /
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Real-time interactive 3D games = creating 3D games in Macromedia Director 8.5 Shockwave Studio /
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Story and simulations for serious games : = tales from the trenches /
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Building XNA 2.0 games = a practical guide for independent game development /
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Geometric algebra = an algebraic system for computer games and animation/
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Beginning XNA 3.0 game programming = from novice to professional /
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Knowledge-free and learning-based methods in intelligent game playing
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3D game engine design = a practical approach to real-time computer graphics /
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Essential mathematics for games and interactive applications = a programmer's guide /
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Real-world Flash game development = how to follow best practices and keep your sanity /
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The complete guide to game audio = for composers, musicians, sound designers, and game developers /
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The essential guide to Flash games = building interactive entertainment with ActionScript 3.0 /
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End-to-end game development = creating independent serious games and simulations from start to finish /
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Distributed game development = harnessing global talent to create winning games /
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Game and graphics programming for iOS and Android with OpenGL ES 2.0 /
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Algorithmic and architectural gaming design = implementation and development /
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Networked graphics DUP_1 = building networked games and virtual environments /
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Game design workshop : = a playcentric approach to creating innovative games /
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Fusion of smart, multimedia and computer gaming technologies = research, systems and perspectives /
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A survey of characteristic engine features for technology-sustained pervasive games
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Creating games with Unity and Maya : = how to develop fun and marketable 3D games /
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Beginning Swift games development for iOS = develop 2D and 3D games using Apple's SceneKit and SpriteKit /
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The advanced game developer's toolkit = create amazing Web-based games with JavaScript and HTML5 /
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Cross over to HTML5 game development = use your programming experience to create mobile games /
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Introducing JavaScript game development = build a 2D game from the ground up /
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3D for iPhone apps with Blender and SIO2 = your guide to creating 3D games and more with open-source software /
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Developing games on the Raspberry Pi = app programming with Lua and LOVE /
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Practical shader development = vertex and fragment shaders for game developers /
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Character rigging and advanced animation = bring your character to life using Autodesk 3ds Max /
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Beginning game development with Amazon Lumberyard = create 3D games using Amazon Lumberyard and Lua /
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Game programming with Code Angel = learn how to code in Python on Raspberry Pi or PC /
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Beginning game programming with Pygame Zero = coding interactive games on Raspberry Pi using Python /
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Game design workshop = a playcentric approach to creating innovative games /
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Beginning Unreal Engine 4 Blueprints visual scripting = using C++ : from beginner to pro /
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AR and VR using the WebXR API = learn to create immersive content with WebGL, Three.js, and A-Frame /
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Beginning game AI with Unity = programming artificial intelligence with C# /
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Immersive 3D design visualization = with Autodesk Maya and Unreal Engine 4 /
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Introduction to video game engine development = learn to design, implement, and use a cross-platform 2D game engine /
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PowerShell for beginners = learn Powershell 7 through hands-on mini games /
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Beginning PBR texturing = learn physically based rendering with allegorithmic's substance painter /
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Beginning 3D game assets development pipeline = learn to integrate from Maya to Unity /
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Game development with MonoGame = build a 2D game using your own reusable and performant game engine /
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Advanced unity game development = build professional games with Unity, C#, and Visual studio /
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Human-computer interaction in game development with Python = design and develop a game interface using HCI technologies and techniques /
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Animated program design = intermediate program design using video game development /
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Building quality shaders for Unity® = using shader graphs and HLSL shaders /
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GameMaker fundamentals = learn GML programming to start making amazing games /
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Hands-on data analysis and visualization with pandas = engineer, analyse and visualize data, using powerful Python libraries /
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Advance core Python programming = begin your journey to master the world of Python /
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A journey to core Python = experience the applications of tuples, dictionary, lists, operators, loops, indexing, slicing, and matrices /
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Test your skills in Python = an interactive way to introduce the world of computer programming /
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Full stack development with MongoDB = covers backend, frontend, APIs, and mobile App development using PHP, NodeJS, ExpressJS, Python and react native /
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Enterprise automation with Python = automate Excel, web, documents, emails, and various workloads with easy-to-code Python scripts /
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Pandas in 7 days = utilize Python to manipulate data, conduct scientific computing, time series analysis, and exploratory data analysis /
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3D game engine architecture : = engineering real-time applications with Wild Magic /
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Tricks of the 3D game programming gurus = advanced 3D graphics and rasterization /
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Beginning XNA 2.0 game programming : = from novice to professional /
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Windows mobile game development = Building Games for the Windows Phone and Other Mobile Devices /
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Mathematics for 3D game programming and computer graphics, third edition /
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On the way to fun = an emotion-based approach to successful game design /
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Game design secrets : = do what you never thought possible to market and monetize your iOS, Facebook, and web games /
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Physics for JavaScript games, animation, and simulations = with HTML5 canvas /
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Unreal Development Kit game programming with UnrealScript. = beginner's guide : create games beyond your imagination with the Unreal Development Kit /. beginner's guide :
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iOS game programming with Xcode and Cocos2d : = including dozens of projects and exclusive movies /
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Pro HTML5 games = learn to build your own gamess using HTML5 and JavaScript /
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Let's build a multiplayer Phaser game = with TypeScript, Socket.IO, and Phaser /
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MonoGame mastery = build a multi-platform 2D game and reusable game engine /
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Introducing QT 6 = learn to build fun apps & games for mobile & desktop in C++ /
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Unity virtual reality development with VRTK4 = a no-coding approach to developing immersive vr experiences, games, & apps /
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