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Role playing.
概要
作品:
23 作品在 3 項出版品 3 種語言
書目資訊
Role play /
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Role play : = theory and practice /
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Role playing and identity = the limits of theatre as metaphor /
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Inside role-play in early childhood education = researching young children's perspectives /
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Sexuality in role-playing games
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Forum-based role playing games as digital storytelling /
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The Persona book = curriculum-based enrichment for educators /
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Performing the Victorian : = John Ruskin and identity in theater, science, and education /
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Second person : = role-playing and story in games and playable media /
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The effective use of role-play : = practical techniques for improving learning /
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eGods : = faith versus fantasy in computer gaming /
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Storyplaying = agency and narrative in video games /
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Educational role play = knowledge module and guide for psychosocial practice /
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Skills for group practice : = responding to diversity /
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When role-play comes alive = a theory and practice /
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Virtual Dungeons: Performance and Performative Play in Role-playing Games.
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Evaluating the Rate and Quality of Parent Delivered Behavior Specific Praise and the Impact of Self-Monitoring for Skill Maintenance.
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Dragons in the stacks = a teen librarian's guide to tabletop role-playing /
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Practical fashion tech = wearable technologies for costuming, cosplay, and everyday /
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Centering Learning Theory in the Design and Study of Social Studies-Themed Simulation Games: A Three-Part Study.
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更多
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主題
Role playing.
Phenomenology.
Ruskin, John,- Criticism and interpretation.
Internet games.
Design.
Mass communications.
Society.
Special education.
Individual & family studies.
Persona (Literature)
LANGUAGE ARTS & DISCIPLINES / Library & Information Science / Collection Development.
Digital storytelling.
Laboratories.
Research.
Flight simulation.
Semantics.
Culture.
Therapists.
Researchers.
Disabled students.
Mothers.
Social skills.
Clinical trials.
Identity (Psychology)
Education, Elementary- Activity programs- United States.
History- Study and teaching (Elementary)- United States.
United States- History
Interactive multimedia.
Video games.
Unterschiede.
LANGUAGE ARTS & DISCIPLINES / Library & Information Science / School Media.
Control Structures and Microprogramming.
Development Communication.
Educational psychology.
Computer simulation.
Personality traits.
Books.
Families & family life.
Distance learning.
Children & youth.
Self in literature.
Internet games- Religious aspects.
Young adults' libraries- Activity programs.
Libraries and teenagers.
Fantasy games.
Costume.
Medicine/Public Health, general.
Educational technology.
Educational philosophy.
Feedback.
Virtual reality.
Empathy.
Cats.
Intervention.
Questionnaires.
Independent study.
Curriculum development.
Ruskin, John,- Knowledge
Early childhood education- Great Britain.
Fantasy games- Religious aspects.
Hardware and Maker.
Theatre and Performance Studies.
Educational Psychology.
Consulting.
Minority & ethnic violence.
Fine arts.
Storytelling.
Licenses.
Parents & parenting.
Teachers.
Theater.
Acting games.
Libraries- Special collections
Sexual fantasies.
Social Sciences.
Social studies education.
Students.
Knowledge.
Game theory.
Learning.
Mars.
Writers.
Rites & ceremonies.
Intercultural communication.
Audiences.
Motion pictures.
Acting.
Creativity.
Teaching.
Success.
Identity (Psychology) in literature.
Feminism in literature.
Fantasy games- Social aspects.
Social group work.
Sewing.
Computer Science.
Computer Appl. in Arts and Humanities.
Medical Sociology.
Adventure.
Screenplays.
Writing.
Behavior disorders.
Disabled children.
Autism.
Simulation games in education.
Ruskin, John,- Political and social views.
Electronic games.
Internet games- Social aspects.
LANGUAGE ARTS & DISCIPLINES / Library & Information Science / General.
Cosplay.
Costume design.
Computer sex.
Sex.
Drama in education.
Communication in medicine- Study and teaching.
Communication Studies.
Pedagogy.
Computer & video games.
Play.
Civilization.
Software.
Imagination.
Actors.
Meals.
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