Educational games.
概要
作品: | 102 作品在 34 項出版品 34 種語言 |
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書目資訊
The multicultural game book : = more than 70 traditional games from 30 countries /
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Elementary vocabulary games = a collection of vocabulary games and activities for elementary students of English /
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Thinking games to play with your child = easy ways to develop creative and critical thinking skills /
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Show biz training : = fun and effective business training techniques from the worlds of stage, screen, and song /
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Show biz training = fun and effective business training techniques from the worlds of stage, screen, and song /
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Make-believe : = games and activities for imaginative play : a book for parents, teachers, and the young children in their lives /
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Handbook of research on improving learning and motivation through educational games = multidisciplinary approaches /
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Learning with digital games = a practical guide to engaging students in higher education /
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Serious games analytics = methodologies for performance measurement, assessment, and improvement /
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Why games are good for business = how to leverage the power of serious games, gamification and simulations /
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Children's games : = a teacher's resource book of games for young learners of English /
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Educational games for soft-skills training in digital environments = new perspectives /
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Gamification strategies for retention, motivation, and engagement in higher education : = emerging research and opportunities
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Games and ethics = theoretical and empirical approaches to ethical questions in digital game cultures /
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Disciplinary literacy and gamified learning in middle school classrooms = questing through time and space /
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Group activities to include students with special needs : = developing social interactive skills /
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Stepping out : = using games and activities to help your child with special needs /
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Learning through fun & games : = 40 games and simulations for trainers, facilitators and managers /
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Electric worlds in the classroom : = teaching and learning with role-based computer games /
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Games-based learning advancements for multi-sensory human computer interfaces : = techniques and effective practices /
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Electric worlds in the classroom = teaching and learning with role-based computer games /
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Games (& other stuff) for teachers : = classroom activities that promote pro-social learning /
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Games (& other stuff) for teachers : = classroom activities that promote pro-social learning /
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Games-based learning advancements for multi-sensory human computer interfaces = techniques and effective practices /
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Interactive multimedia learning = using social media for peer education in single-player educational games /
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Games-to-teach or games-to-learn = unlocking the power of digital game-based learning through performance /
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Game-based learning across the lifespan = cross-generational and age-oriented topics /
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The power of computational thinking : = games, magic and puzzles to help you become a computational thinker /
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101 great classroom games = easy ways to get your students playing, laughing, and learning /
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