Computer games.
Overview
Works: | 79 works in 20 publications in 20 languages |
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Titles
Digital simulations for improving education : = learning through artificial teaching environments /
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(Language materials, printed)
Higher education in virtual worlds : = teaching and learning in Second Life /
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(Language materials, printed)
Serious game design and development = technologies for training and learning /
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(Electronic resources)
Instructional techniques to facilitate learning and motivation of serious games
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(Electronic resources)
Gamification-based e-learning strategies for computer programming education
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(Electronic resources)
Microsoft XNA game studio creator's guide : = an introduction to XNA game programming /
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(Language materials, printed)
High-tech toys for your TV = secrets of TiVo, Xbox, ReplayTV, UltimateTV, and more /
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(Language materials, printed)
Games and simulations in online learning : = research and development frameworks /
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(Language materials, printed)
Space time play : = computer games, architecture and urbanism : the next level /
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(Language materials, printed)
Games-based learning advancements for multi-sensory human computer interfaces : = techniques and effective practices /
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(Language materials, printed)
Constraint-based agents = an architecture for constraint-based modeling and local-search-based reasoning for planning and scheduling in open and dynamic worlds /
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(Language materials, printed)
Digital sport for performance enhancement and competitive evolution = intelligent gaming technologies /
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(Electronic resources)
Games-based learning advancements for multi-sensory human computer interfaces = techniques and effective practices /
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(Language materials, printed)
Learning with digital games = a practical guide to engaging students in higher education /
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(Electronic resources)
Games-to-teach or games-to-learn = unlocking the power of digital game-based learning through performance /
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(Electronic resources)
Gaming innovations in higher education = emerging research and opportunities /
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(Electronic resources)
Digital games for minority student engagement = emerging research and opportunities /
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(Electronic resources)
Learning online with games, simulations, and virtual worlds : = strategies for online instruction /
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(Language materials, printed)
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