Computer graphics.
概要
作品: | 659 作品在 114 項出版品 114 種語言 |
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書目資訊
Applications of spatial data structures : = computer graphics, image processing, and GIS /
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Computer visualization : = graphics techniques for scientific and engineering analysis /
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3D game engine architecture : = engineering real-time applications with Wild Magic /
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GPU gems 2 : = programming techniques for high-performance graphics and general-purpose computation /
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Complete Maya programming.. Volume II,. An in-depth guide to 3D fundamentals, geometry, and modeling /
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Adobe Photoshop CS = photographer's guide : picture-perfect techniques for film and digital photographers /
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3d modeling and animation = synthesis and analysis techniques for the human body /
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Adobe Photoshop 5.0 for photographers : = an illustrated guide to image editing and manipulation in Photoshop /
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Visuelle Kreativitat : = Kreativitatstechniken fur neue Bildwelten in Werbung, 3-D-Animation & Computer-Games /
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Think globally, act regionally : = GIS and data visualization for social science and public policy research /
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The designer's apprentice : = automating Photoshop, Illustrator, and InDesign in Adobe Creative Suite 3 /
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Windows visualization programming with C/C++ : = 3D visualization, simulation, and virtual reality /
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Walkthroughs and flybys CD : = over 500 megabytes of the best animated presentations /
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Drawing on the PC : = a non-artist's guide to Corel Draw, Micrografx Designer, and many others /
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Reinventing communication : = a guide to using visual language for planning, problem solving, and reengineering /
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Principles of three-dimensional computer animation : = modeling, rendering, and animating with 3D computer graphics /
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Chaos and fractals : = a computer graphical journey : ten year compilation of advanced research /
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ArtFutura 2003 : = pintura estirada #2 : la palabra pintada = stretched paint #2 : the painted word.
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On line and on paper = visual representations, visual culture, and computer graphics in design engineering /
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Think globally, act regionally : = GIS and data visualization for social science and public policy research /
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Creative Suite 3 integration : = Photoshop, Illustrator, InDesign, Dreamweaver, Flash Pro, Acrobat, Bridge and Version Cue /
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The Adobe Illustrator CS4 wow! book : = tips, tricks, and techniques from 100 top illustrator artists /
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Designing for the digital age : = how to create human-centered products and services /
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From design into print : = preparing graphics and text for professional printing /
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Concept design.. 2,. works from seven Los Angeles entertainment designers and seventeen guest designers /
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Beyond the third dimension : = geometry, computer graphics, and higher dimensions /
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3D game engine architecture = engineering real-time applications with Wild Magic /
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Universal Artificial Intellegence = Sequential Decisions Based on Algorithmic Probability /
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Pyramid algorithms : = a dynamic programming approach to curves and surfaces for geometric modeling /
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3ds Max modeling for games = insider's guide to game character, vehicle, and environment modeling /
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Adobe Photoshop CS3 for photographers = a professional image editor's guide to the creative use of Photoshop for the Macintosh and PC /
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Game art complete = all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques /
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Symbol spotting in digital libraries = focused retrieval over graphic-rich document collections /
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3D automotive modeling = an insider's guide to 3D car modeling and design for games and film /
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Creative Suite 3 integration = Photoshop, Illustrator, InDesign, Dreamweaver, Flash Pro, Acrobat, Bridge and Version Cue /
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Interactive 3D multimedia content = models for creation, management, search and presentation /
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Algorithms and computation = 26th International Symposium, ISAAC 2015, Nagoya, Japan, December 9-11, 2015 : proceedings /
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Adobe Photoshop Elements in one hour : = [versions 8 & 9 for] Windows & Macintosh /
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Image quality assessment of computer-generated images = based on machine learning and soft computing /
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Advanced audio visualization using ThMAD = creating amazing graphics with open source software /
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Designing immersive video games using 3DUI technologies = improving the gamer's user experience /
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Geometric algebra applications.. Vol. I,. Computer vision, graphics and neurocomputing
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Beginning Windows mixed reality programming = for HoloLens and mixed reality headsets /
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Beginning PBR texturing = learn physically based rendering with allegorithmic's substance painter /
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Accurate layer selections using Photoshop's selection tools = use Photoshop and Illustrator to refine your artwork /
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Perspective warps and distorts with Adobe Tools. = Putting a new twist on illustrator. Volume 2 :
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Perspective warps and distorts with Adobe tools.. Volume 1,. Putting a new twist on Photoshop
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Visual data insights using SAS ODS graphics = a guide to communication-effective data visualization /
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Pattern recognition = 37th German Conference, GCPR 2015, Aachen, Germany, October 7-10, 2015 : proceedings /
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Signage and wayfinding design = a complete guide to creating environmental graphic design systems /
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Multi-platform graphics programming with Kivy = basic analytical programming for 2D, 3D, and stereoscopic design /
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Beginning VFX with Autodesk Maya = create industry-standard visual effects from scratch /
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Virtual bio-instrumentation : = biomedical, clinical, and healthcare applications in LabVIEW /
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