User generated content.
Overview
| Works: | 16 works in 0 publications in 0 languages | |
|---|---|---|
Titles
The Effects of Digital Content on Customer Engagement across Different Travel Purposes.
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(Electronic resources)
The Effects of Physical and Non-Physical Dimensions of Place on the Formation of Place Image: the Influence of Online Information on the Interpretation of American Cities.
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(Electronic resources)
Social Media Marketing in the Fashion Industry: A Systematic Literature Review and Research Agenda.
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(Electronic resources)
Everywhere All the Time : = Targeted Individuals, Platforms, and Rhetoric.
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(Electronic resources)
Exploring the Use of Social Media Among Theme Park Guests: A Uses and Gratification Theory Approach /
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(Electronic resources)
Consumers as Authors of User-generated Content : Unfair Terms on Users' Copyright on Digital Services /
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(Electronic resources)
Mining Users' Self-Privacy Violations in Online Public Discourse Using Data Science Techniques.
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(Electronic resources)
False News: A Digital Conceptualization and Potential Mitigation Using Algorithmic Advice.
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(Electronic resources)
Customer Engagement with Brand-Related Content on Social Media Within the Context of Restaurant Industry.
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(Electronic resources)
Examining the Perceptions of Fake News, Verification, and Notices on Twitter.
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(Electronic resources)
Multimedia Data Extraction and Analysis Tool: Focus on Video and Image Processing /
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(Electronic resources)
Breaking the Privacy-Communication-Accuracy Trilemma in Federated Learning and Analytics /
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(Electronic resources)
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