Computer & video games.
概要
作品: | 31 作品在 0 項出版品 0 種語言 |
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書目資訊
The Metaverse with Chinese Characteristics: a Discussion of the Metaverse Through the Lens of Confucianism and Daoism.
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The Challenge of Emergence of Virtual Property to the Traditional Legal Theory and the Corresponding Solutions.
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Chronicle of the Online Culture Wars: Reactionary Affective Publics in Neoliberal Postmodernity.
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An Enjoyable Approach to Design Expertise in Gaming and Interactive Entertainment Industry Practices.
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Impact of User Traversal on Performance of STEM Learners in Immersive Virtual Environments.
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The Neurophysiological Correlates of Choice on Engagement, Motivation, and Motor Skill Learning.
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Activision Blizzard : = Consolidation Movements in a Maturing Videogame Industry and Value Creation.
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A Record of an Exhibition of [Sculpture & Photography] Entitled Absorb and Exude with a Corollary Statement.
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Reinforcement Learning and Relational Learning with Applicationsin Mobile-health and Knowledge Graph.
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Centering Learning Theory in the Design and Study of Social Studies-Themed Simulation Games: A Three-Part Study.
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Exploring Cultural Occupational Communality Through a Study of UK Video Game Developers and Their Mediated Community Spaces.
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How Does Virtual Reality Compare? The Effects of Digital Communication Medium and Avatar Appearance on Self-Disclosure.
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