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書目資訊
主題
Games Studies.
概要
作品:
19 作品在 19 項出版品 19 種語言
書目資訊
Video game chronotopes and social justice = playing on the threshold /
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(書目-電子資源)
Rules of the father in the last of us = masculinity among the ruins of neoliberalism /
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(書目-電子資源)
Modes of esports engagement in Overwatch
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(書目-電子資源)
Video games and comedy
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(書目-電子資源)
Gamergate and anti-feminism in the digital age
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(書目-電子資源)
The child in videogames = from the meek, to the mighty, to the monstrous /
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(書目-電子資源)
The Chinese video game industry
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(書目-電子資源)
Video games and environmental humanities = playing to save the world /
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(書目-電子資源)
Bioware's mass effect
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(書目-電子資源)
The art of dying = 21st century depictions of death and dying /
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(書目-電子資源)
Computer games as landscape art
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(書目-電子資源)
Software engineering for games in serious contexts = theories, methods, tools, and experiences /
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(書目-電子資源)
Esports in the Asia-Pacific = ecosystem, communities, and identities /
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(書目-電子資源)
Disability identity in simulation narratives
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(書目-電子資源)
Disability and video games = practices of en-/disabling modes of digital gaming /
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(書目-電子資源)
Infrastructure in video games
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(書目-電子資源)
Cryptogaming = blockchain and the financialization of videogames /
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(書目-電子資源)
Visual storytelling in the 21st century = the age of the long fragment /
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(書目-電子資源)
Unity, ambiguity, and flexibility in theme music for game shows = a winning combination /
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(書目-電子資源)
更多
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主題
Games Studies.
Rhetorics.
Media and Gender.
Video games- Psychological aspects.
eSports (Contests)
Video gamers.
Mass effect (Video game)
Visual Culture.
Video games- Design.
Software Engineering.
Children in mass media.
Youth Culture.
People with disabilities- Recreation.
Video games industry- China.
Computer and Information Systems Applications.
Simulation games.
Contemporary Literature.
Education and Disability.
Theory of Music.
Environmental Communication.
Video games.
Digital and New Media.
Video games- Literary themes, motives.
Video games- Design
Asian Culture.
Video games- Economic aspects.
Media Sociology.
Death in mass media.
Death- Social aspects.
Computer graphics.
Disabilities in literature.
Television Studies.
Storytelling in literature.
Social justice in popular culture.
Overwatch (Video game)
Feminism and Feminist Theory.
Art History.
Sports (Contests)- Pacific Area.
Game Development.
Video games and children.
Video games industry- Social aspects- China.
Television game shows.
Video games- Social aspects.
Popular Culture.
Last of us (Computer file)
Human-computer interaction.
Anti-feminism.
Video games- Programming.
Visual literacy.
Narrative Text and Prose.
Cryptocurrencies.
Comedy.
Comedy Studies.
Gender Studies.
Death in popular culture.
Video games- Pacific Area.
Science fiction- History and criticism.
Video games industry- Economic aspects- China.
Blockchains (Databases)
Masculinity in mass media.
Gender identity in mass media.
Film and Television Studies.
Asian Business.
Children's Literature.
Theatre and Performance Arts.
Television music- History and criticism.
Video games- Authorship.
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