Gamification.
Overview
| Works: | 18 works in 16 publications in 16 languages | |
|---|---|---|
Titles
Actionable gamification : = beyond points, badges, and leaderboards /
by:
(Language materials, printed)
Open innovation business modeling = gamification and design thinking applications /
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(Electronic resources)
Augmented reality games.. II,. The gamification of education, medicine and art
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(Electronic resources)
Gamification and consumer engagement = creating value in context of ICT development /
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(Electronic resources)
Recent advances in technologies for inclusive well-being = virtual patients, gamification and simulation /
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(Electronic resources)
Gamified tabletop exercises for effective disaster recovery testing = preparing for disasters with Dice /
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(Electronic resources)
Transforming society and organizations through gamification = from the sustainable development goals to inclusive workplaces /
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(Electronic resources)
Gamification design for educational contexts = theoretical and practical contributions /
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(Electronic resources)
Gamification in a flipped classroom = pedagogical methods and best practices /
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(Electronic resources)
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