Morgan Kaufmann series in computer graphics and geometric modeling

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level of detail for 3d graphics /
level of detail for 3d graphics /
warping and morphing of graphical ob...
warping and morphing of graphical objects /
curves and surfaces for cagd :
curves and surfaces for cagd :
understanding virtual reality dup_1
understanding virtual reality dup_1
curves and surfaces in geometric mod...
curves and surfaces in geometric modeling :
level of detail for 3d graphics
level of detail for 3d graphics
curves and surfaces for cagd
curves and surfaces for cagd
mel scripting for maya animators /
mel scripting for maya animators /
geometric tools for computer graphics
geometric tools for computer graphics
advanced graphics programming using ...
advanced graphics programming using opengl
complete maya programming
complete maya programming
point-based graphics /
point-based graphics /
texturing & modeling
texturing & modeling
digital video and hdtv
digital video and hdtv
principles of digital image synthesis /
principles of digital image synthesis /
point-based graphics
point-based graphics
complete maya programming.
complete maya programming.
real-time shader programming :
real-time shader programming :
geometric algebra for computer science :
geometric algebra for computer science :
digital geometry
digital geometry
 
 
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