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  • Virtual, augmented and mixed reality = design and development : 14th International Conference, VAMR 2022, held as part of the 24th HCI International Conference, HCII 2022, virtual event, June 26 - July 1, 2022 : proceedings.. Part I /
  • 紀錄類型: 書目-電子資源 : Monograph/item
    正題名/作者: Virtual, augmented and mixed reality/ edited by Jessie Y. C. Chen, Gino Fragomeni.
    其他題名: design and development : 14th International Conference, VAMR 2022, held as part of the 24th HCI International Conference, HCII 2022, virtual event, June 26 - July 1, 2022 : proceedings.
    其他題名: VAMR 2022
    其他作者: Chen, Jessie Y. C.
    團體作者: VAMR (Conference)
    出版者: Cham :Springer International Publishing : : 2022.,
    面頁冊數: xxv, 521 p. :ill., digital ;24 cm.
    內容註: Developing VAMR Environments -- Integration of Augmented, Virtual and Mixed Reality with Building Information Modeling: A Systematic Literature Review -- Visualization of Macroscopic Structure of Ultra-High Performance Concrete Based on X-ray Computed Tomography using Immersive Environments -- Photographic Composition Guide for Photo Acquisition on Augmented Reality Glasses -- Method to Create a Metaverse using Smartphone Data -- Development of Standards for Production of Immersive 360 Motion Graphics, based on 360 Monoscopic Videos: Layers of Information and Development of Content -- Multi-user Multi-platform xR collaboration: System and evaluation -- Using Multi-Modal Machine Learning for User Behavior Prediction in Simulated Smart Home for Extended Reality -- Virtual Equipment System: Toward Bag of Holding and other Extradimensional Storage in Extended Reality -- Virtual Equipment System: First Evaluation of Egocentric Virtual Equipment for Sensory Settings -- Evaluating VAMR environments -- Effect of Personality Traits and Stressor Inducers on Users' Cognitive Load during Interactions with VR Environments -- The Development and Validation of an Augmented and Mixed Reality Usability Heuristic Checklist -- A Vibrotactile Reaction Time Task to Measure Cognitive Performance in Virtual and Real Environments -- Assessing User Experience of Text Readability with Eye Tracking in Virtual Reality -- Virtual Reality is Better Than Desktop for Training a Spatial Knowledge Task, But Not for Everyone -- Is Off-The-Shelf VR Software Ready for Medical Teaching? -- Ease of Use and Preferences across Virtual Reality Displays -- Objective Quantification of Circular Vection in Immersive Environments -- Are You There? A Study on Measuring Presence in Immersive Virtual Reality -- Gesture-based, haptic and multimodal interaction in VAMR -- Tabletop 3D Digital Map Interaction with Virtual Reality Handheld Controllers -- Hand Gesture Recognition for User Interaction in Augmented Reality (AR) Experience -- Natural 3D Object Manipulation for Interactive Laparoscopic Augmented Reality Registration -- Generating Hand Posture and Motion Dataset for Hand Pose Estimation in Egocentric View -- Real-Time Bimanual Interaction Across Virtual Workspaces -- Typing in Mid Air: Assessing One- and Two-Handed Text Input Methods of the Microsoft HoloLens 2 -- Learning Effect of Lay People in Gesture-Based Locomotion in Virtual Reality -- Flick Typing: A New XR Text Input System Based on Space Gestures -- Social, emotional, psychological and persuasive aspects inVAMR -- A Design Framework for Social Virtual Reality Experiences: Exploring Social and Cultural Dimensions for Meaningful and Impactful VR -- Designing Virtual Environments for Smoking Cessation: A Preliminary Investigation -- Social-Emotional Competence for the Greater Good: Exploring the Use of Serious Game, Virtual Reality and Artificial Intelligence to Elicit Prosocial Behaviors and Strengthen Cognitive Abilities of Youth, Adolescents and Educators - A Systematic Review -- Body-Related Attentional Bias in Anorexia Nervosa and Body Dissatisfaction in Females: An Eye-Tracking and Virtual Reality New Paradigm -- Enhancing Emotional Experience by Building Emotional Virtual Characters in VR Exhibition -- The Island of Play: Reflections on How to Design Multiuser VR to Promote Social Interaction -- Development of an Invisible Human Experience System using Diminished Reality -- Towards A Social VR-based Exergame for Elderly Users: An Exploratory Study of Acceptance, Experiences and Design Principles -- Relative Research on Psychological Character and Plot Design Preference for Audiences of VR Movies.
    Contained By: Springer Nature eBook
    標題: Virtual reality - Congresses. -
    電子資源: https://doi.org/10.1007/978-3-031-05939-1
    ISBN: 9783031059391
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