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Building quality shaders for Unity® ...
Ilett, Daniel.

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  • Building quality shaders for Unity® = using shader graphs and HLSL shaders /
  • 紀錄類型: 書目-電子資源 : Monograph/item
    正題名/作者: Building quality shaders for Unity®/ by Daniel Ilett.
    其他題名: using shader graphs and HLSL shaders /
    作者: Ilett, Daniel.
    出版者: Berkeley, CA :Apress : : 2022.,
    面頁冊數: xx, 734 p. :ill. (chiefly color), digital ;24 cm.
    內容註: Chapter 1: Introduction to Shaders in Unity -- Chapter 2: Maths for Shader Development -- Chapter 3: Your Very First Shader -- Chapter 4: Shader Graph -- Chapter 5: Textures, UV Coordinates & Normal Mapping -- Chapter 6: Transparency -- Chapter 7: The Depth Buffer -- Chapter 8: Transparency and Alpha -- Chapter 9: More Shader Fundamentals -- Chapter 10: Lighting and Shadows -- Chapter 11: Image Effects and Post Processing -- Chapter 12: Advanced Shaders -- Chapter 13: Profiling and Optimization -- Chapter 14: Shader Recipes for Your Games.
    Contained By: Springer Nature eBook
    標題: Computer graphics. -
    電子資源: https://doi.org/10.1007/978-1-4842-8652-4
    ISBN: 9781484286524
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W9446817 電子資源 11.線上閱覽_V 電子書 EB QA76.76.C672 I54 2022 一般使用(Normal) 在架 0
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