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[ author_sort:"engel, wolfgang." ]
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GPU Pro 4 = advanced rendering techn...
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Engel, Wolfgang.
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GPU Pro 4 = advanced rendering techniques /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
GPU Pro 4/ edited by Wolfgang Engel.
其他題名:
advanced rendering techniques /
其他作者:
Engel, Wolfgang.
出版者:
Boca Raton :CRC Press, Taylor & Francis Group, : 2013.,
面頁冊數:
1 online resource (xv, 365 p.)
附註:
"An A K Peters Book."
內容註:
1. Geometry manipulation / Wolfgang Engel -- 2. Rendering / Christopher Oat and Carsten Dachsbacher -- 3. Image space / Michal Valient -- 4. Shadows / Wolfgang Engel -- 5. Game engine design / Wessam Bahnassi -- 6. GPGPU / Sbastien St-Laurent.
標題:
Computer graphics. -
電子資源:
http://www.crcnetbase.com/isbn/9781466567443
ISBN:
9781466567443 (electronic bk.)
GPU Pro 4 = advanced rendering techniques /
GPU Pro 4
advanced rendering techniques /[electronic resource] :edited by Wolfgang Engel. - Boca Raton :CRC Press, Taylor & Francis Group,2013. - 1 online resource (xv, 365 p.)
"An A K Peters Book."
Includes bibliographical references.
1. Geometry manipulation / Wolfgang Engel -- 2. Rendering / Christopher Oat and Carsten Dachsbacher -- 3. Image space / Michal Valient -- 4. Shadows / Wolfgang Engel -- 5. Game engine design / Wessam Bahnassi -- 6. GPGPU / Sbastien St-Laurent.
"With by section editors drawn from a variety of areas in rendering techniques, especially as concerns interactive media and games, this book covers advanced techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It includes topics such as geometry manipulation, rendering techniques, handheld devices programming, effects in image space, shadows, 3D Engine Design, and graphics related tools, environmental effects. The book contains a dedicated section on General Purpose GPU Programming that covers CUDA, DirectCompute and OpenCL examples"--
ISBN: 9781466567443 (electronic bk.)Subjects--Topical Terms:
517127
Computer graphics.
LC Class. No.: T385 / .G6887 2013eb
Dewey Class. No.: 006.6/93
GPU Pro 4 = advanced rendering techniques /
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"With by section editors drawn from a variety of areas in rendering techniques, especially as concerns interactive media and games, this book covers advanced techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It includes topics such as geometry manipulation, rendering techniques, handheld devices programming, effects in image space, shadows, 3D Engine Design, and graphics related tools, environmental effects. The book contains a dedicated section on General Purpose GPU Programming that covers CUDA, DirectCompute and OpenCL examples"--
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http://www.crcnetbase.com/isbn/9781466567443
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