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Beginning Microsoft Kinect for Windo...
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Rahman, Mansib.
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Beginning Microsoft Kinect for Windows SDK 2.0 = motion and depth sensing for natural user interfaces /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Beginning Microsoft Kinect for Windows SDK 2.0/ by Mansib Rahman.
Reminder of title:
motion and depth sensing for natural user interfaces /
Author:
Rahman, Mansib.
Published:
Berkeley, CA :Apress : : 2017.,
Description:
xx, 297 p. :ill., digital ;24 cm.
[NT 15003449]:
Introduction -- 1. Getting Started -- 2. Understanding How the Kinect Works -- 3. Working with Image Data Sources -- 4. Audio & Speech -- 5. Body & Face Tracking -- 6. Computer Vision & Image Processing -- 7. Game Development with Unity -- 8. Miscellaneous Tools -- 9. Appendix: Windows 10 & Universal Windows Platform.
Contained By:
Springer eBooks
Subject:
Kinect (Programmable controller) -
Online resource:
http://dx.doi.org/10.1007/978-1-4842-2316-1
ISBN:
9781484223161
Beginning Microsoft Kinect for Windows SDK 2.0 = motion and depth sensing for natural user interfaces /
Rahman, Mansib.
Beginning Microsoft Kinect for Windows SDK 2.0
motion and depth sensing for natural user interfaces /[electronic resource] :by Mansib Rahman. - Berkeley, CA :Apress :2017. - xx, 297 p. :ill., digital ;24 cm.
Introduction -- 1. Getting Started -- 2. Understanding How the Kinect Works -- 3. Working with Image Data Sources -- 4. Audio & Speech -- 5. Body & Face Tracking -- 6. Computer Vision & Image Processing -- 7. Game Development with Unity -- 8. Miscellaneous Tools -- 9. Appendix: Windows 10 & Universal Windows Platform.
Develop applications in Microsoft Kinect 2 using gesture and speech recognition, scanning of objects in 3D, and body tracking. Create motion-sensing applications for entertainment and practical uses, including for commercial products and industrial applications. Beginning Microsoft Kinect for Windows SDK 2.0 is dense with code and examples to ensure that you understand how to build Kinect applications that can be used in the real world. Techniques and ideas are presented to facilitate incorporation of the Kinect with other technologies. What You Will Learn: Set up Kinect 2 and a workspace for Kinect application development Access audio, color, infrared, and skeletal data streams from Kinect Use gesture and speech recognition Perform computer vision manipulations on image data streams Develop Windows Store apps and Unity3D applications with Kinect 2 Take advantage of Kinect Fusion (3D object mapping technology) and Kinect Ripple (Kinect projector infotainment system)
ISBN: 9781484223161
Standard No.: 10.1007/978-1-4842-2316-1doiSubjects--Topical Terms:
3252458
Kinect (Programmable controller)
LC Class. No.: TJ223.P76
Dewey Class. No.: 006.22
Beginning Microsoft Kinect for Windows SDK 2.0 = motion and depth sensing for natural user interfaces /
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Introduction -- 1. Getting Started -- 2. Understanding How the Kinect Works -- 3. Working with Image Data Sources -- 4. Audio & Speech -- 5. Body & Face Tracking -- 6. Computer Vision & Image Processing -- 7. Game Development with Unity -- 8. Miscellaneous Tools -- 9. Appendix: Windows 10 & Universal Windows Platform.
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Develop applications in Microsoft Kinect 2 using gesture and speech recognition, scanning of objects in 3D, and body tracking. Create motion-sensing applications for entertainment and practical uses, including for commercial products and industrial applications. Beginning Microsoft Kinect for Windows SDK 2.0 is dense with code and examples to ensure that you understand how to build Kinect applications that can be used in the real world. Techniques and ideas are presented to facilitate incorporation of the Kinect with other technologies. What You Will Learn: Set up Kinect 2 and a workspace for Kinect application development Access audio, color, infrared, and skeletal data streams from Kinect Use gesture and speech recognition Perform computer vision manipulations on image data streams Develop Windows Store apps and Unity3D applications with Kinect 2 Take advantage of Kinect Fusion (3D object mapping technology) and Kinect Ripple (Kinect projector infotainment system)
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Professional and Applied Computing (Springer-12059)
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