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Virtual crowds : = methods, simulati...
Allbeck, Jan M.

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  • Virtual crowds : = methods, simulation, and control /
  • Record Type: Language materials, printed : Monograph/item
    Title/Author: Virtual crowds :/ Nuria Pelechano, Jan M. Allbeck and Norman I. Badler.
    Reminder of title: methods, simulation, and control /
    Author: Pelechano, Nuria.
    other author: Allbeck, Jan M.
    Published: San Rafael, Calif. :Morgan & Claypool Publishers, : c2008.,
    Description: xii, 176 p. :ill. ;24 cm.
    Notes: Part of: Synthesis digital library of engineering and computer science.
    [NT 15003449]: Introduction -- Terminology -- Overview -- Lessons learned from the psychology literature -- Main features in crowd simulation systems -- Crowd simulation methodology survey -- Microscopic and macroscopic approaches used to model pedestrian movements -- Microscopic models -- Social force models -- Cellular automata models -- Rule-based models -- Macroscopic models -- Regression models -- Route choice models -- Queuing models -- Gaskinetics -- Current pedestrian software systems -- Summary of crowd models -- Some limitations of the current commercial software for crowd evacuation -- Navigation -- Cell and portal graphs - - Flow tiles and potential field methods -- Probabilistic roadmaps -- Environment modeling -- Individual differences in crowds -- Personality and emotion models -- Physiology -- Sociology: subgroups -- Culture, roles, and status -- Summary -- Framework (HiDAC + MACES + CAROSA) -- Interaction between framework levels and psychological models -- Parameters affecting crowd behavior -- HiDAC local motion -- Introduction -- Agents' speeds and densities -- Walking speeds and densities when walking downstairs -- Perception -- Crossing portals -- The HiDAC model -- Avoidance forces -- Repulsion forces -- Solution to shaking problem in high densities -- Organized behavior: queuing -- Pushing behavior -- Falling and becoming obstacles -- Panic propagation -- MACES: wayfinding with communication and roles -- Introduction -- Navigation algorithm -- Exploring the building -- Communication affecting evacuation times -- Relevance of having trained leaders vs. untrained leaders -- Importance of leadership -- Simulating psychology affecting roles and navigation -- Interactive navigation and impatient agents avoiding bottlenecks -- CAROSA: functional crowds -- Applications with actions -- Parameterized action representation -- Key fields of the action representation -- Key fields of the object representation -- Four types of actions -- Application to crowds -- CAROSA system overview -- PAR system -- Actionary -- Agent process -- Processing the four action types -- Initializing a scenario -- Building modeling -- Cell and portal graph automatic generation -- Generate cell and portal graph for each floor -- Identify stairs and link floors through new cells -- Identify and store walls -- Identify and store obstacles -- Precalculating data for real-time simulation -- Layout of environment -- Character profiles -- Creating groups -- Constructing actions -- Refining the simulation -- Effects of changes to the environment -- Modifying roles -- Scripting characters -- Evaluating crowds -- Feature comparison -- Low-level features -- Middle-level features -- High-level features -- Summary -- Comparison to real-world data -- Sensor data -- Action statistics -- Validation through the society of fire protection engineers guide -- User evaluations -- Presence in virtual worlds -- Important egocentric features -- Experimental evidence from the literature -- Pilot experiment -- Initial results and future work -- Conclusions on presence as a validation method -- Summary.
    Subject: Crowds - Computer simulation. -
    ISBN: 9781598296419 (pbk.) :
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W0191299 六樓西文書區HC-Z(6F Western Language Books) 01.外借(書)_YB 一般圖書 QA76.9.C65 P458 2008 一般使用(Normal) On shelf 0
  • 1 records • Pages 1 •
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