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雙視圖像設計應用於說故事聯想紙牌桌遊創作研究-故事遊 = = A Stu...
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Hung, Tzu-Ting.
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雙視圖像設計應用於說故事聯想紙牌桌遊創作研究-故事遊 = = A Study of Visual and Tactile Graphics Pictures Applied in Storytelling Playing Card of Board Game Associate with Imagination.
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
雙視圖像設計應用於說故事聯想紙牌桌遊創作研究-故事遊 =/
其他題名:
A Study of Visual and Tactile Graphics Pictures Applied in Storytelling Playing Card of Board Game Associate with Imagination.
作者:
Hung, Tzu-Ting.
出版者:
Ann Arbor : ProQuest Dissertations & Theses, : 2018,
面頁冊數:
219 p.
附註:
Source: Masters Abstracts International, Volume: 82-03.
Contained By:
Masters Abstracts International82-03.
標題:
Instructional design. -
電子資源:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28122047
ISBN:
9798664775600
雙視圖像設計應用於說故事聯想紙牌桌遊創作研究-故事遊 = = A Study of Visual and Tactile Graphics Pictures Applied in Storytelling Playing Card of Board Game Associate with Imagination.
Hung, Tzu-Ting.
雙視圖像設計應用於說故事聯想紙牌桌遊創作研究-故事遊 =
A Study of Visual and Tactile Graphics Pictures Applied in Storytelling Playing Card of Board Game Associate with Imagination. - Ann Arbor : ProQuest Dissertations & Theses, 2018 - 219 p.
Source: Masters Abstracts International, Volume: 82-03.
Thesis (Master's)--National Taiwan Normal University (Taiwan), 2018.
This item must not be sold to any third party vendors.
桌上遊戲是個具有廣泛發展面向與可包容多元使用者(玩家)的設計媒介,具有促進人際互動的社交功能。本創作研究將雙視圖像設計運用於說故事之平面遊戲紙牌,使遊戲紙牌具有同時能提供玩家觀看與觸摸的雙項功能,並使明眼人與視障者可一同玩桌遊,透過不同特質的玩家在辨識圖像後所產生的自由聯想,進而以說故事的遊戲方式來增進明、盲者彼此間溝通、互動、理解。研究者依序由三階段的研究方法教導全盲者繪畫、人物訪談、現有實例分析,並綜合歸納出研究結果,以(1)簡化原則;(2)資訊同步;(3)五感體驗;(4)聯結想像;(5)參與平權等5個設計原則設計出一款具有共遊功能的雙視圖像說故事遊戲紙牌-故事遊。本創作研究的規劃與設計執行項目包含雙視遊戲紙牌、雙視說明書以及語音說明光碟,並以UV印刷技術來完成實體設計,使圖像與點字產生浮凸效果,以達成雙視設計的功能與研究目的。無論是否受限於視力障礙,遊戲過程中玩家可透過5類不同圖像屬性與功能的人物卡、事件卡、魔法卡、閃電卡、皇冠卡發揮想像力說故事,透過對圖像不同解讀而產生遊戲的趣味性。並歸納以下數個重要結論進行說明:1. 雙視圖像說故事遊戲紙牌透過說故事共遊打破明盲者的社交障礙。2. 雙視圖像說故事遊戲紙牌的簡化圖像與局部色彩皆可提供明盲者進行故事探索。3. 設計明盲共遊的桌遊應盡可能達到圖文資訊同步。4. 平面設計不該僅受限於明眼世界的體驗與互動,而應創造多感官的設計環境。本研究提出5點建議:1. 讓共遊性的桌遊更趨近於一般大眾市場。2. 將雙視圖像設計應用於不同的桌上遊戲配件。3. 將視覺障礙者不易理解的色彩資訊雙視圖像化及遊戲化。4. 將雙視桌遊設計推動至更多明眼人的學習或社交互動場域。5. 政府與學校應重視雙視圖像設計的明盲共遊議題的研究和推廣。.
ISBN: 9798664775600Subjects--Topical Terms:
3172279
Instructional design.
Subjects--Index Terms:
視覺障礙
雙視圖像設計應用於說故事聯想紙牌桌遊創作研究-故事遊 = = A Study of Visual and Tactile Graphics Pictures Applied in Storytelling Playing Card of Board Game Associate with Imagination.
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桌上遊戲是個具有廣泛發展面向與可包容多元使用者(玩家)的設計媒介,具有促進人際互動的社交功能。本創作研究將雙視圖像設計運用於說故事之平面遊戲紙牌,使遊戲紙牌具有同時能提供玩家觀看與觸摸的雙項功能,並使明眼人與視障者可一同玩桌遊,透過不同特質的玩家在辨識圖像後所產生的自由聯想,進而以說故事的遊戲方式來增進明、盲者彼此間溝通、互動、理解。研究者依序由三階段的研究方法教導全盲者繪畫、人物訪談、現有實例分析,並綜合歸納出研究結果,以(1)簡化原則;(2)資訊同步;(3)五感體驗;(4)聯結想像;(5)參與平權等5個設計原則設計出一款具有共遊功能的雙視圖像說故事遊戲紙牌-故事遊。本創作研究的規劃與設計執行項目包含雙視遊戲紙牌、雙視說明書以及語音說明光碟,並以UV印刷技術來完成實體設計,使圖像與點字產生浮凸效果,以達成雙視設計的功能與研究目的。無論是否受限於視力障礙,遊戲過程中玩家可透過5類不同圖像屬性與功能的人物卡、事件卡、魔法卡、閃電卡、皇冠卡發揮想像力說故事,透過對圖像不同解讀而產生遊戲的趣味性。並歸納以下數個重要結論進行說明:1. 雙視圖像說故事遊戲紙牌透過說故事共遊打破明盲者的社交障礙。2. 雙視圖像說故事遊戲紙牌的簡化圖像與局部色彩皆可提供明盲者進行故事探索。3. 設計明盲共遊的桌遊應盡可能達到圖文資訊同步。4. 平面設計不該僅受限於明眼世界的體驗與互動,而應創造多感官的設計環境。本研究提出5點建議:1. 讓共遊性的桌遊更趨近於一般大眾市場。2. 將雙視圖像設計應用於不同的桌上遊戲配件。3. 將視覺障礙者不易理解的色彩資訊雙視圖像化及遊戲化。4. 將雙視桌遊設計推動至更多明眼人的學習或社交互動場域。5. 政府與學校應重視雙視圖像設計的明盲共遊議題的研究和推廣。.
520
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Tabletop games are media designed to be played by a number of players, feature great development potential, and promote interpersonal interaction. In this study, a visual and tactile graphics design was employed to develop 2D cards, in which players could identify the cards in two ways: by looking at them or by touching them. Such a design enabled players with or without visual impairment to play the game together. The two player types were asked to tell stories based on the thoughts that arose in their minds after identifying the cards, which facilitated the communication and interaction between them as well as the understanding of the other player type. A three-stage research method was adopted to teach players with the blind to paint, interview people, and perform actual analyses. The following design principles were obtained: (1) adopting simplified principles; (2) transmitting information transmission at the same speed; (3) providing a five-senses experience; (4) linking imagination; and (5) practicing equal participation rights. On the basis of the five design principles, Stories, a game with visual and tactile graphics that can be played by both people with or without visual impairment, was created. In this study, the planning and design tasks included creating tactile graphic cards, a tactile graphic instruction manual for the game, and a voice instruction for the game (on a CD). Ultraviolet (UV) printing technologies were used to complete the designs to allow images and text to become embossed (similar to braille text), which fulfilled the design purposes and the study objectives. For both players with or without visual impairment, they could use five different card types (i.e., character card, event card, magic card, lightning card, and crown card; the types of images and functions of the cards for any card type differed from those of another card type) to inspire their imagination, and use the thoughts that arose in their minds to tell stories. The players' varying interpretations of the images made the game entertaining. The study results are as follows:1. By telling stories during the visual and tactile graphics game, the social barriers between players with or without visual impairment were broken.2. The simplified images and partial colors used in the visual and tactile graphics game enabled players with or without visual impairment to explore stories.3. Tabletop games that can be played by both players with or without visual impairment should be designed in a way that graphic and text information are transmitted synchronously.4. 2D designs should be more than just vision-based; multisensory designs should be used.This study offers following recommendations:1. Tabletop games that can be played by both people with or without visual impairment should be popularized on the general market.2. The tactile graphic design should be adopted to design various parts in tabletop games.3. The tactile graphic method should be employed to transmit color information, which people with visual impairment have difficulty understanding. In addition, color information should be included in games.4. Tabletop game-based tactile graphic designs should be introduced to places where people with normal vision receive their education or socialize.5. Governments and schools should pay attention to studying and promoting tactile graphic designs so that people with or without visual impairment can play tabletop games together.
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https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=28122047
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