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Game dynamics = best practices in pr...
Korn, Oliver.

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  • Game dynamics = best practices in procedural and dynamic game content generation /
  • 紀錄類型: 書目-電子資源 : Monograph/item
    正題名/作者: Game dynamics/ edited by Oliver Korn, Newton Lee.
    其他題名: best practices in procedural and dynamic game content generation /
    其他作者: Korn, Oliver.
    出版者: Cham :Springer International Publishing : : 2017.,
    面頁冊數: x, 177 p. :ill., digital ;24 cm.
    內容註: Introduction -- A Very Short History of Dynamic and Procedural Content Generation -- Procedural Content Generation in the Game Industry -- Design, Dynamics, Experience (DDE): An Advancement of the MDA Framework for Game Design -- Procedural Synthesis of Gunshot Sounds based on Physically Motivated Models -- Dynamics Player Pairing: Quantifying the Effects of Competitive vs. Cooperative Attitudes -- FaceMaker: A Procedural Face Generator to Foster Character Design Research -- A Primer on Procedural Character Generation for Games and Real Time Applications -- Procedural Terrain Generation: A Case Study from the Game Industry -- Procedural Adventure Generation: The Quest of Meeting Shifting Design Goals with Flexible Algorithms.
    Contained By: Springer eBooks
    標題: Video games - Design. -
    電子資源: http://dx.doi.org/10.1007/978-3-319-53088-8
    ISBN: 9783319530888
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