回首頁 到查詢結果 [ subject:"Educational games." ]

FindBook      Google Book      Amazon      博客來     
  • Esports research and its integration in education
  • 紀錄類型: 書目-電子資源 : Monograph/item
    正題名/作者: Esports research and its integration in education/ Miles Harvey and Rick Marlatt, editors.
    其他作者: Harvey, Miles,
    出版者: Hershey, Pennsylvania :IGI Global, : 2021.,
    面頁冊數: 1 online resource (313 p.)
    內容註: Section 1. Esports culture and perspectives on scholastic esports. Chapter 1. Connecting students to school culture and career opportunities through broad access to esports and gaming: so all can learn through play ; Chapter 2. Esports involvement and its effect on student college and career readiness factors ; Chapter 3. Urban education esports for equity and access: a case study -- Section 2. Video games, learning, and scholastic esports strategies. Chapter 4. Integrating video games and scholastic esports into preservice teacher experiences ; Chapter 5. Video games and indirect learning: a study of 12 games that can teach ; Chapter 6. The role of minecraft build challenges in esports ; Chapter 7. Player agency, Team responsibility, and self-initiated change: an apprentice's learning trajectory and peer mentoring in esports -- Section 3. Collaboration, soft skills, and relationships in scholastic esports. Chapter 8. The relation betweenrocket league and soft skills and its implication in education processes ; Chapter 9. Communication, cooperation, and competition: examining the literacy practices of esports teams ; Chapter 10. Game-informed cooperative assessments and socially responsible learning in public school math classes -- Section 4. Benefits and challenges of building scholastic esports programs. Chapter 11. The implementation of an academic and applied esports program in higher education: a case ofdiversity, inclusion, and building community ; Chapter 12. Perspectives on middle school esports ; Chapter 13. Tensions of growth in collegiate esports: legitimacy, affinity spaces, and UNM esports ; Chapter 14. Esports and education: theperfect mix ; Chapter 15. Esports program development: building scholastic esports programs, why and how.
    標題: Educational games. -
    電子資源: http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-7069-2
    ISBN: 9781799870715
館藏地:  出版年:  卷號: 
館藏
  • 1 筆 • 頁數 1 •
 
W9463933 電子資源 11.線上閱覽_V 電子書 EB LB1029.G3 E87 2021e 一般使用(Normal) 在架 0
  • 1 筆 • 頁數 1 •
多媒體
評論
Export
取書館
 
 
變更密碼
登入