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Workshop on Computer Games (2017 :)

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  • Computer games = 6th Workshop, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017 : revised selected papers /
  • 紀錄類型: 書目-電子資源 : Monograph/item
    正題名/作者: Computer games/ edited by Tristan Cazenave, Mark H. M. Winands, Abdallah Saffidine.
    其他題名: 6th Workshop, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017 : revised selected papers /
    其他題名: CGW 2017
    其他作者: Cazenave, Tristan.
    團體作者: Workshop on Computer Games
    出版者: Cham :Springer International Publishing : : 2018.,
    面頁冊數: xii, 191 p. :ill., digital ;24 cm.
    內容註: Atari Games and Intel Processors -- Computer Hex Algorithm using a Move Evaluation Method based on a Convolutional Neural Network -- Deep Preference Neural Network for Move Prediction in Board Games -- Deep Reinforcement Learning with Hidden Layers on Future States -- Neural Fictitious Self-Play in Imperfect Information Games with Many Players -- On-line Parameter Tuning for Monte-Carlo Tree Search in General Game Playing -- Memorizing the Playout Policy -- Distributed Nested Rollout Policy for SameGame -- A Study of Forward versus Backwards Endgame Solvers with Results in Chinese Checkers -- Validating and Fine-tuning of Game Evaluation Functions using Endgame Databases -- Applying Anytime Heuristic Search to Cost-Optimal HTN Planning -- A Game for Eliciting Trust between People and Devices under Diverse Performance Conditions.
    Contained By: Springer eBooks
    標題: Computer games - Congresses. -
    電子資源: http://dx.doi.org/10.1007/978-3-319-75931-9
    ISBN: 9783319759319
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