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Form, function, fiction: Text and i...
~
Kannenberg, Eugene Paul, Jr.
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Form, function, fiction: Text and image in the comics narratives of Winsor McCay, Art Spiegelman, and Chris Ware.
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Form, function, fiction: Text and image in the comics narratives of Winsor McCay, Art Spiegelman, and Chris Ware./
Author:
Kannenberg, Eugene Paul, Jr.
Description:
225 p.
Notes:
Adviser: Thomas J. Roberts.
Contained By:
Dissertation Abstracts International63-05A.
Subject:
Literature, General. -
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3054240
ISBN:
0493695222
Form, function, fiction: Text and image in the comics narratives of Winsor McCay, Art Spiegelman, and Chris Ware.
Kannenberg, Eugene Paul, Jr.
Form, function, fiction: Text and image in the comics narratives of Winsor McCay, Art Spiegelman, and Chris Ware.
- 225 p.
Adviser: Thomas J. Roberts.
Thesis (Ph.D.)--The University of Connecticut, 2002.
This dissertation highlights the importance of critical attention to the design elements in comics narrative. It borrows terminology and reading strategies from other approaches to visual literature, such as artist's books and shaped poetry, developing new terminology suited to the discussion of the graphic appearance of text when it appears in a graphic environment. This apparatus will prove beneficial to other forms of visual communication in which a work's visual form constitutes part of its message. It then applies those techniques to the works of three cartoonists who have produced design-intensive comics.
ISBN: 0493695222Subjects--Topical Terms:
1018152
Literature, General.
Form, function, fiction: Text and image in the comics narratives of Winsor McCay, Art Spiegelman, and Chris Ware.
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Form, function, fiction: Text and image in the comics narratives of Winsor McCay, Art Spiegelman, and Chris Ware.
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225 p.
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Adviser: Thomas J. Roberts.
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Source: Dissertation Abstracts International, Volume: 63-05, Section: A, page: 1821.
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Thesis (Ph.D.)--The University of Connecticut, 2002.
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This dissertation highlights the importance of critical attention to the design elements in comics narrative. It borrows terminology and reading strategies from other approaches to visual literature, such as artist's books and shaped poetry, developing new terminology suited to the discussion of the graphic appearance of text when it appears in a graphic environment. This apparatus will prove beneficial to other forms of visual communication in which a work's visual form constitutes part of its message. It then applies those techniques to the works of three cartoonists who have produced design-intensive comics.
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This analysis focuses on three broad themes: (1) The development of comics storytelling from the single comics page to the larger “book experience”; (2) The struggle between art and commerce which is enacted via the publication methods of comics; and (3) The growing opportunities for personal expression in the comics form.
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Winsor McCay, who created <italic>Little Nemo in Slumberland</italic> and <italic>Dreams of the Rarebit Fiend</italic> at the beginning of the twentieth century, was one of America's earliest professional strip cartoonists, as well as one of the first American animators. Finding his work constrained to the newspaper page, with no opportunities for his work to grow into a more permanent form, McCay moved into the realm of animation to explore personal themes that his work for William Randolph Hearst increasingly would not allow. His formal and thematic innovations on the comics page, however, influenced generations of cartoonists to follow, including Art Spiegelman, the Pulitzer Prize-winning author of <italic>Maus</italic>, whose underground comics work, freed from the editorial and commercial constraints, explored the formal aspects of cartooning in the long form. His eventual role as small publisher himself opened doors for new cartoonists who thrived in smaller comics venues apart form the traditional newspaper or comic book page. Chris Ware, creator of <italic> The Acme Novelty Library</italic>, uses the freedom and opportunities created by Spiegelman and other alternative publishers to explore form and theme in ways that explicitly acknowledge the importance of design, in both images and the text within them, throughout the course of his comics narratives.
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School code: 0056.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3054240
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