Computer games as a sociocultural ph...
Jahn-Sudmann, Andreas, (1974-)

Linked to FindBook      Google Book      Amazon      博客來     
  • Computer games as a sociocultural phenomenon = games without frontiers, war without tears /
  • Record Type: Electronic resources : Monograph/item
    Title/Author: Computer games as a sociocultural phenomenon/ edited by Andreas Jahn-Sudmann and Ralf Stockmann.
    Reminder of title: games without frontiers, war without tears /
    other author: Jahn-Sudmann, Andreas,
    Published: Basingstoke [England] :Palgrave Macmillan, : 2008.,
    Description: xix, 229 p.
    [NT 15003449]: The aesthetic vocabulary of video games / Joost van Dreunen -- Can games get real?: a closer look at documentary digital games / Ian Bogostand Cindy Poremba -- Emotional design of computer games and fiction films/ Doris C. Rush -- "Applied game theory": innovation, diversity, experimentationin contemporary game design / Henry Jenkins and Kurt Squire -- There and back again: reuse, signifiers, and consistency in created game spaces/ Peter Berger -- Another bricolage in the wall: Deleuzeand teenage alienation / Jeffrey P. Cain -- Programming violence: language and the making of interactive media / Claudia Herbst -- Impotence and agency: computer games as a post-9/11 battlefield/ Henry Lowood --S(t)imulating war: from early films to military games / Daphnâee Rentfrow -- Player in fabula: ethics of interaction as semiotic negotiation between authorship and readership/ Massimo Maietti -- "Moral management": dealing with moral concerns to maintain enjoyment of violent video games/Christoph Klimmt, [et al.]... -- Beyond good and evil: the inhuman ethics of Redemption and Bloodlines/ Will Slocombe -- Preconsciousapocalypse: the failure of capitalism in computer games / Sven O.Cavalcanti -- Borders and bodies in City of heroes: (re)imaging American identity post-9/11/ NowellMarshall -- Anti-PC games: exploring articulations of the politically incorrect in GTA San Adreas/Andreas Jahn-Sudmann and Ralf Stockmann -- Strip: shift: impose: recycle: overload: spill: breakout: abuse: artists' (mis-)appropriations of shooter games / Maia Engeli -- Presence-play: the hauntology of the computer game/ DeanLockwood and Tony Richards -- Negotiating online computer games in East Asia: manufacturing Asian MMORPGs and marketing Asianness / Dean Chan-- Teenage girls play house:the cyber drama of The Sims / Lynda Dyson.
    Subject: Computer games - Social aspects. -
    Online resource: http://link.springer.com/10.1057/9780230583306access to fulltext (Palgrave)
    ISBN: 023058330X
Location:  Year:  Volume Number: 
Items
  • 1 records • Pages 1 •
  • 1 records • Pages 1 •
Multimedia
Reviews
Export
pickup library
 
 
Change password
Login