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Programming Lego Mindstorms NXT
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Programming Lego Mindstorms NXT
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Programming Lego Mindstorms NXT/ Owen Bishop.
Author:
Bishop, Owen.
Published:
Burlington, MA :Syngress Media, Inc., : c2008.,
Description:
x, 187 p. :ill. ;24 cm. +1 computer optical disk (4 3/4 in.).
Notes:
Includes index.
[NT 15003449]:
1 Robots come alive -- 2 Talking to your robot -- 3 How to ? -- How to use sensors -- How to control motors -- How to process data -- How to navigate the robot -- How to make it intelligent -- 4 Visual Programming Language -- 5 Programming projects -- 10 programs in total. -- For the QuickStart vehicle and/or the Tribot: -- Maze solver, learning best path. -- Use a marker pen to copy a drawing or sketch a picture. -- Use a marker pen to write its name. -- Play Nim against human opponent and learn to win. -- For the Tribot: -- Find and pick up a light-colored object; drop it in a dark corner, as a Squirrel might do. -- A sort of ?roulette? game for those who like to gamble. Robot takes a randomly chosen path on a board marked with a numbered grid. Stops at random. -- For the RoboArm: -- Sort a pile of toy building bricks by color (using light sensor or color sensor). -- Build a ?house? from toy bricks; then (optionally) knock it down! -- Throw a ball into a cup, and learn to improve accuracy. -- Play Scissors, Paper, Stone against human opponent and learn to win more often. -- Play the Breakaway strategic board game against a human opponent. -- For Spike: -- Search for light-colored object, avoiding obstacles in its path (example of subsumption architecture. -- For Alpha Rex: -- Song and Dance Act: repeats if applauded, sulks if not. -- Navigate using compass sensor.
Subject:
LEGO toys. -
Online resource:
http://www.sciencedirect.com/science/book/9781597492782An electronic book accessible through the World Wide Web; click for information
ISBN:
1597492787
Programming Lego Mindstorms NXT
Bishop, Owen.
Programming Lego Mindstorms NXT
[electronic resource] /Owen Bishop. - Burlington, MA :Syngress Media, Inc.,c2008. - x, 187 p. :ill. ;24 cm. +1 computer optical disk (4 3/4 in.).
Includes index.
1 Robots come alive -- 2 Talking to your robot -- 3 How to ? -- How to use sensors -- How to control motors -- How to process data -- How to navigate the robot -- How to make it intelligent -- 4 Visual Programming Language -- 5 Programming projects -- 10 programs in total. -- For the QuickStart vehicle and/or the Tribot: -- Maze solver, learning best path. -- Use a marker pen to copy a drawing or sketch a picture. -- Use a marker pen to write its name. -- Play Nim against human opponent and learn to win. -- For the Tribot: -- Find and pick up a light-colored object; drop it in a dark corner, as a Squirrel might do. -- A sort of ?roulette? game for those who like to gamble. Robot takes a randomly chosen path on a board marked with a numbered grid. Stops at random. -- For the RoboArm: -- Sort a pile of toy building bricks by color (using light sensor or color sensor). -- Build a ?house? from toy bricks; then (optionally) knock it down! -- Throw a ball into a cup, and learn to improve accuracy. -- Play Scissors, Paper, Stone against human opponent and learn to win more often. -- Play the Breakaway strategic board game against a human opponent. -- For Spike: -- Search for light-colored object, avoiding obstacles in its path (example of subsumption architecture. -- For Alpha Rex: -- Song and Dance Act: repeats if applauded, sulks if not. -- Navigate using compass sensor.
Teach your robot new tricks! With this projects-based approach you can program your Mindstorms NXT robot to solve a maze, build a house, run an obstacle course, and many other activities. Along the way you will learn the basics of programming structures and techniques using NXT-G and Microsoft VPL. Includes a DVD w/ e-text, programming code, and link to accompanying website. For hobbyists, and students working on robot projects, Bishop provides the background and tools to program your robot for tasks that go beyond the simple routines provided with the robot kit. The programs range in complexity from simple contact avoidance and path following, to programs generating some degree of artificial intelligence Key Features: * a how-to guide for programming your robot, using NXT-G and Microsoft VPL * ten robot-specific projects show how to extend your robot's capabilities beyond the manufacturer's provided software. Examples of projects include: Maze solver, Robot House Builder, Search (obstacle avoidance), Song and Dance Act * flowcharts and data flow diagrams are used to illustrate how to develop programs * introduces basic programming structures * includes a DVD w/ e-text, programming code, and link to accompanying website.
Electronic reproduction.
Amsterdam :
Elsevier Science & Technology,
2008.
Mode of access: World Wide Web.
ISBN: 1597492787
Source: 156315:156477Elsevier Science & Technologyhttp://www.sciencedirect.comSubjects--Topical Terms:
869974
LEGO toys.
Index Terms--Genre/Form:
542853
Electronic books.
LC Class. No.: TJ211 / .B556 2008eb
Programming Lego Mindstorms NXT
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1 Robots come alive -- 2 Talking to your robot -- 3 How to ? -- How to use sensors -- How to control motors -- How to process data -- How to navigate the robot -- How to make it intelligent -- 4 Visual Programming Language -- 5 Programming projects -- 10 programs in total. -- For the QuickStart vehicle and/or the Tribot: -- Maze solver, learning best path. -- Use a marker pen to copy a drawing or sketch a picture. -- Use a marker pen to write its name. -- Play Nim against human opponent and learn to win. -- For the Tribot: -- Find and pick up a light-colored object; drop it in a dark corner, as a Squirrel might do. -- A sort of ?roulette? game for those who like to gamble. Robot takes a randomly chosen path on a board marked with a numbered grid. Stops at random. -- For the RoboArm: -- Sort a pile of toy building bricks by color (using light sensor or color sensor). -- Build a ?house? from toy bricks; then (optionally) knock it down! -- Throw a ball into a cup, and learn to improve accuracy. -- Play Scissors, Paper, Stone against human opponent and learn to win more often. -- Play the Breakaway strategic board game against a human opponent. -- For Spike: -- Search for light-colored object, avoiding obstacles in its path (example of subsumption architecture. -- For Alpha Rex: -- Song and Dance Act: repeats if applauded, sulks if not. -- Navigate using compass sensor.
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Teach your robot new tricks! With this projects-based approach you can program your Mindstorms NXT robot to solve a maze, build a house, run an obstacle course, and many other activities. Along the way you will learn the basics of programming structures and techniques using NXT-G and Microsoft VPL. Includes a DVD w/ e-text, programming code, and link to accompanying website. For hobbyists, and students working on robot projects, Bishop provides the background and tools to program your robot for tasks that go beyond the simple routines provided with the robot kit. The programs range in complexity from simple contact avoidance and path following, to programs generating some degree of artificial intelligence Key Features: * a how-to guide for programming your robot, using NXT-G and Microsoft VPL * ten robot-specific projects show how to extend your robot's capabilities beyond the manufacturer's provided software. Examples of projects include: Maze solver, Robot House Builder, Search (obstacle avoidance), Song and Dance Act * flowcharts and data flow diagrams are used to illustrate how to develop programs * introduces basic programming structures * includes a DVD w/ e-text, programming code, and link to accompanying website.
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Title from title screen (viewed on Nov. 14, 2008).
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LEGO toys.
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http://www.sciencedirect.com/science/book/9781597492782
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An electronic book accessible through the World Wide Web; click for information
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TEF
based on 0 review(s)
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W9085382
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