Pervasive games = theory and design /
Stenros, Jaakko.

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  • Pervasive games = theory and design /
  • Record Type: Language materials, printed : Monograph/item
    Title/Author: Pervasive games/ Markus Montola, Jaakko Stenros, and Annika Waern.
    Reminder of title: theory and design /
    Author: Montola, Markus.
    other author: Stenros, Jaakko.
    Published: Burlington, MA :Morgan Kaufmann Publishers, : c2009.,
    Description: xxiii, 312 p. :ill. ;24 cm.
    Notes: "International Game Developers Association."--Cover.
    [NT 15003449]: Introduction -- Case A: Killer: The Game of Assassination -- Chapter 1: Games and Pervasive Games -- Case B: The Beast; Chapter 2: Pervasive Game Genres -- Case C: Shelby Logan's Run -- Chapter 3: Historical Influences on Pervasive Games -- Case D: Botfighters -- Chapter 4: Designing Spatial Expansion -- Case E: TBD -- Chapter 5: Designing Temporal Expansion -- Case F: Momentum -- Chapter 6: Designing Social Expansion -- Case G: Pac-Manhattan -- Chapter 7: Pervasive Game Design Strategies -- Case H: Epidemic Menace -- Chapter 8: Information Technology in Pervasive Games -- Case I: Insectopia -- Chapter 9: Pervasive Games on Mobile Phones -- Case J: Vem G�rter -- Chapter 10: The Ethics of Pervasive Games -- Case K: REXplorer -- Chapter 11: Marketing the Category of Pervasive Games -- Case L: Uncle Roy All Around You -- Chapter 12: Art and Politics of Pervasive Games -- Case M: The Amazing Race -- Chapter 13: Pervasive Games in Media Culture -- Appendix A: Information Technologies for Appendix B: References.
    Subject: Alternate reality games - Design. -
    Online resource: http://www.sciencedirect.com/science/book/9780123748539An electronic book accessible through the World Wide Web; click for information
    ISBN: 0123748534
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