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Game character modeling and animatio...
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Game character modeling and animation with 3ds Max
Record Type:
Language materials, printed : Monograph/item
Title/Author:
Game character modeling and animation with 3ds Max/ Yancey Clinton.
Author:
Clinton, Yancey.
Published:
Amsterdam ;Elsevier/Focal Press : : c2008.,
Description:
x, 347 p. :ill. ;24 cm. +1 videodisc (DVD, sd., col. ; 4 3/4 in.)
Notes:
Includes index.
[NT 15003449]:
3D Character modeling; Texture Mapping and the UVW Unwrap Modifier; Painting the texture; Rigging; Export/Import; Editing Motion capture data with Character Studio.
Subject:
Computer animation. -
Online resource:
http://www.sciencedirect.com/science/book/9780240809786An electronic book accessible through the World Wide Web; click for information
Online resource:
http://www.loc.gov/catdir/toc/ecip0723/2007030285.html
Online resource:
http://www.loc.gov/catdir/enhancements/fy0803/2007030285-d.html
ISBN:
0240809785
Game character modeling and animation with 3ds Max
Clinton, Yancey.
Game character modeling and animation with 3ds Max
[electronic resource] /Yancey Clinton. - Amsterdam ;Elsevier/Focal Press :c2008. - x, 347 p. :ill. ;24 cm. +1 videodisc (DVD, sd., col. ; 4 3/4 in.)
Includes index.
3D Character modeling; Texture Mapping and the UVW Unwrap Modifier; Painting the texture; Rigging; Export/Import; Editing Motion capture data with Character Studio.
This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max. Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline: 1. 3D modeling, including techniques specifically for both the body and head. 2. Unwrapping a model, which is one of the most misunderstood processes. 3. An overview of creating textures for your Unwrapped chararacter using Photoshop. 4. Rigging or Skinning a Character, using the industry standard Character Studio 4. 5. 'How to make your character move' with an overview of game animation and deeper into Character Studio. But it doesn't end there! Yancey also shows you the final step; how to actually put the model into the Unreal editor and compile it for play in Unreal Tournament. * Convenient learning - the companion DVD contains everything needed to complete the tutorials, so chapters and subjects can be tackled in any order * Proven techniques - the book is based on the author's successful course at the Digital Media Academy * Certified training - co-published with the software developer, Autodesk.
Electronic reproduction.
Amsterdam :
Elsevier Science & Technology,
2010.
Mode of access: World Wide Web.
ISBN: 0240809785
Source: 141119:141261Elsevier Science & Technologyhttp://www.sciencedirect.comSubjects--Uniform Titles:
3ds max (Computer file)
Subjects--Topical Terms:
553066
Computer animation.
Index Terms--Genre/Form:
542853
Electronic books.
LC Class. No.: TR897.7 / .C56 2008
Dewey Class. No.: 794.8/1669
Game character modeling and animation with 3ds Max
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Autodesk,
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Includes index.
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3D Character modeling; Texture Mapping and the UVW Unwrap Modifier; Painting the texture; Rigging; Export/Import; Editing Motion capture data with Character Studio.
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This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max. Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline: 1. 3D modeling, including techniques specifically for both the body and head. 2. Unwrapping a model, which is one of the most misunderstood processes. 3. An overview of creating textures for your Unwrapped chararacter using Photoshop. 4. Rigging or Skinning a Character, using the industry standard Character Studio 4. 5. 'How to make your character move' with an overview of game animation and deeper into Character Studio. But it doesn't end there! Yancey also shows you the final step; how to actually put the model into the Unreal editor and compile it for play in Unreal Tournament. * Convenient learning - the companion DVD contains everything needed to complete the tutorials, so chapters and subjects can be tackled in any order * Proven techniques - the book is based on the author's successful course at the Digital Media Academy * Certified training - co-published with the software developer, Autodesk.
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TEF
based on 0 review(s)
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W9085162
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