語系:
繁體中文
English
說明(常見問題)
回圖書館首頁
手機版館藏查詢
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Examining collaborative real world a...
~
University of Massachusetts Lowell.
FindBook
Google Book
Amazon
博客來
Examining collaborative real world application activities in online environments: Implications for design.
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Examining collaborative real world application activities in online environments: Implications for design./
作者:
Olson, Matthew W.
面頁冊數:
182 p.
附註:
Adviser: Judith Davidson.
Contained By:
Dissertation Abstracts International68-02A.
標題:
Education, Community College. -
電子資源:
http://pqdd.sinica.edu.tw/twdaoeng/servlet/advanced?query=3252756
Examining collaborative real world application activities in online environments: Implications for design.
Olson, Matthew W.
Examining collaborative real world application activities in online environments: Implications for design.
- 182 p.
Adviser: Judith Davidson.
Thesis (Ed.D.)--University of Massachusetts Lowell, 2007.
Online learning is rapidly growing in higher education, providing community colleges in particular with opportunities to change how teaching is practiced and learning is achieved in fundamental ways. Social constructivism has been suggested to have great potential for informing the design of online learning. In particular, adult educators have been interested in the potential of social constructivist based instructional techniques that promote real world applications through collaborative activities. While it is possible that the unique environment of online learning may create an opportunity for community college students to engage in new and potentially more effective online learning activities grounded in social constructivism, success in these efforts rests with the instructional design process carried out by community college professors.Subjects--Topical Terms:
1018008
Education, Community College.
Examining collaborative real world application activities in online environments: Implications for design.
LDR
:03840nam 2200325 a 45
001
858892
005
20100713
008
100713s2007 ||||||||||||||||| ||eng d
035
$a
(UMI)AAI3252756
035
$a
AAI3252756
040
$a
UMI
$c
UMI
100
1
$a
Olson, Matthew W.
$3
1026022
245
1 0
$a
Examining collaborative real world application activities in online environments: Implications for design.
300
$a
182 p.
500
$a
Adviser: Judith Davidson.
500
$a
Source: Dissertation Abstracts International, Volume: 68-02, Section: A, page: 0537.
502
$a
Thesis (Ed.D.)--University of Massachusetts Lowell, 2007.
520
$a
Online learning is rapidly growing in higher education, providing community colleges in particular with opportunities to change how teaching is practiced and learning is achieved in fundamental ways. Social constructivism has been suggested to have great potential for informing the design of online learning. In particular, adult educators have been interested in the potential of social constructivist based instructional techniques that promote real world applications through collaborative activities. While it is possible that the unique environment of online learning may create an opportunity for community college students to engage in new and potentially more effective online learning activities grounded in social constructivism, success in these efforts rests with the instructional design process carried out by community college professors.
520
$a
This project, informed by social constructivist thought, focuses specifically on the design and enactment of learning activities which require community college students to collaborate in real world applications of course content in online settings. This study investigated three specific cases of online learning activities, all featuring student collaboration applying course knowledge to real world problems.
520
$a
A qualitative research methodology was employed to investigate the process used to design collaborative real world online learning activities in the community college due to the current lack of detailed description of this emerging and increasingly popular form of education. Through a multiple case study design, I have explored the process of how community college professors design collaborative real world application activities for online environments, including relationships between design decisions and activity outcomes.
520
$a
The results of the study identified a set of critical decision points for faculty in the design of collaborative real world application activities and provide insights into effective management techniques to promote quality in online groups, including important emerging group roles and useful metaphors for faculty participation. Critical decision points in the design included: the timing and duration of the activity; the amount of structure provided to students; the grouping strategies employed by professors; the nature of the instructional problem posed to students; and the ways in which group work was graded.
520
$a
Effective management techniques for collaborative real world application activities in online environments include: identification of an effective metaphor for the instructional role; leveraging the emerging group roles of student leader and student technical support; recognition and support for extended collaboration among students; and acknowledgement of individual student routines and multiple overlapping calendars when planning group work.
590
$a
School code: 0111.
650
4
$a
Education, Community College.
$3
1018008
650
4
$a
Education, Curriculum and Instruction.
$3
576301
650
4
$a
Education, Technology of.
$3
1018012
690
$a
0275
690
$a
0710
690
$a
0727
710
2
$a
University of Massachusetts Lowell.
$3
1017839
773
0
$t
Dissertation Abstracts International
$g
68-02A.
790
$a
0111
790
1 0
$a
Davidson, Judith,
$e
advisor
791
$a
Ed.D.
792
$a
2007
856
4 0
$u
http://pqdd.sinica.edu.tw/twdaoeng/servlet/advanced?query=3252756
筆 0 讀者評論
館藏地:
全部
電子資源
出版年:
卷號:
館藏
1 筆 • 頁數 1 •
1
條碼號
典藏地名稱
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
W9073667
電子資源
11.線上閱覽_V
電子書
EB W9073667
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
評論
新增評論
分享你的心得
Export
取書館
處理中
...
變更密碼
登入