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Artificial intelligence for games /
~
Millington, Ian.
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Artificial intelligence for games /
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Artificial intelligence for games // Ian Millington.
作者:
Millington, Ian.
出版者:
San Francisco, CA :Morgan Kaufmann Publishers, : c2006.,
面頁冊數:
xxxv, 856 p. :ill. ;25 cm. +1 CD-ROM (4 3/4 in.) in pocket.
附註:
Contents of CD-ROM: source code and demonstration software based upon a commercial body of AL algorithms and techniques available to book purchasers.
內容註:
Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres.
標題:
Computer games - Programming. -
電子資源:
www.ai4g.com
電子資源:
http://www.loc.gov/catdir/enhancements/fy0702/2006299120-d.html
ISBN:
9780124977822 (acid-free paper) :
Artificial intelligence for games /
Millington, Ian.
Artificial intelligence for games /
Ian Millington. - San Francisco, CA :Morgan Kaufmann Publishers,c2006. - xxxv, 856 p. :ill. ;25 cm. +1 CD-ROM (4 3/4 in.) in pocket. - Morgan Kaufmann series in interactive 3D technology. - Morgan Kaufmann series in interactive 3D technology..
Contents of CD-ROM: source code and demonstration software based upon a commercial body of AL algorithms and techniques available to book purchasers.
Includes bibliographical references (p. 829-833) and index.
Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres.
ISBN: 9780124977822 (acid-free paper) :US79.95
LCCN: 2006299120Subjects--Topical Terms:
553052
Computer games
--Programming.
LC Class. No.: QA76.76.C672 / M549 2006
Dewey Class. No.: 794.8/1526
Artificial intelligence for games /
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Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres.
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