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An Investigation of Design Processes...
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Spencer, Arielle,
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An Investigation of Design Processes and Their Effects on Accessibility in Narrative Themed Environments /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
An Investigation of Design Processes and Their Effects on Accessibility in Narrative Themed Environments // Arielle Spencer.
作者:
Spencer, Arielle,
面頁冊數:
1 electronic resource (234 pages)
附註:
Source: Dissertations Abstracts International, Volume: 87-01, Section: A.
Contained By:
Dissertations Abstracts International87-01A.
標題:
Universal design. -
電子資源:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=32145434
ISBN:
9798290644929
An Investigation of Design Processes and Their Effects on Accessibility in Narrative Themed Environments /
Spencer, Arielle,
An Investigation of Design Processes and Their Effects on Accessibility in Narrative Themed Environments /
Arielle Spencer. - 1 electronic resource (234 pages)
Source: Dissertations Abstracts International, Volume: 87-01, Section: A.
Accessibility matters, and not merely in meeting minimum codes or limited to basic necessities. Access and inclusion matter still more in places of recreation and leisure which have too often been overlooked or considered low priority, however it is precisely these places that merit special attention. Narrative Themed Environments occupy a unique position relative to the general built environment, often acting as utopic 'other-spaces' for enjoyment, freedom, and escape. However, for guests with disabilities, current themed experiences can often lack true inclusivity and instead create inequality, segregation, diminished experiences, and feelings of isolation and exclusion. The peculiar idiosyncratic design process of these environments emerges from a multiplicity of design traditions, inconsistent systems of feedback that keep designers mostly separate from other stakeholders, a major industry shift away from centralized in-house design and towards increasingly external vendor-based organisational structures, design artefacts that promote singular and static solutions as opposed to parametric and customizable experiences, and an overly narrow conceptualization and language based on fixed requirements surrounding accessibility throughout the design process. Using contextual inquiry and qualitative interview techniques in conjunction with quantitative survey tools, this study examines the complex design and decision making processes specific to themed entertainment and traces the myriad of interacting factors of those processes to elucidate its relationship with accessibility considerations. Given the complex structural influences on the guest experience, this project introduces a framework for better understanding the diffuse systems of power and influence within the design and decision making processes that impact the accessibility and inclusivity of the experience of all guests within the built environment of theme parks.
English
ISBN: 9798290644929Subjects--Topical Terms:
1535191
Universal design.
An Investigation of Design Processes and Their Effects on Accessibility in Narrative Themed Environments /
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Accessibility matters, and not merely in meeting minimum codes or limited to basic necessities. Access and inclusion matter still more in places of recreation and leisure which have too often been overlooked or considered low priority, however it is precisely these places that merit special attention. Narrative Themed Environments occupy a unique position relative to the general built environment, often acting as utopic 'other-spaces' for enjoyment, freedom, and escape. However, for guests with disabilities, current themed experiences can often lack true inclusivity and instead create inequality, segregation, diminished experiences, and feelings of isolation and exclusion. The peculiar idiosyncratic design process of these environments emerges from a multiplicity of design traditions, inconsistent systems of feedback that keep designers mostly separate from other stakeholders, a major industry shift away from centralized in-house design and towards increasingly external vendor-based organisational structures, design artefacts that promote singular and static solutions as opposed to parametric and customizable experiences, and an overly narrow conceptualization and language based on fixed requirements surrounding accessibility throughout the design process. Using contextual inquiry and qualitative interview techniques in conjunction with quantitative survey tools, this study examines the complex design and decision making processes specific to themed entertainment and traces the myriad of interacting factors of those processes to elucidate its relationship with accessibility considerations. Given the complex structural influences on the guest experience, this project introduces a framework for better understanding the diffuse systems of power and influence within the design and decision making processes that impact the accessibility and inclusivity of the experience of all guests within the built environment of theme parks.
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