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Comparing and Contrasting the Use of...
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Arshad, Muhammad Hassan,
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Comparing and Contrasting the Use of Reinforcement Learning to Drive an Autonomous Vehicle Around a Racetrack in Unity and Unreal Engine 5 /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Comparing and Contrasting the Use of Reinforcement Learning to Drive an Autonomous Vehicle Around a Racetrack in Unity and Unreal Engine 5 // Muhammad Hassan Arshad.
Author:
Arshad, Muhammad Hassan,
Description:
1 electronic resource (87 pages)
Notes:
Source: Masters Abstracts International, Volume: 86-04.
Contained By:
Masters Abstracts International86-04.
Subject:
Genetic algorithms. -
Online resource:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=31285297
ISBN:
9798342105378
Comparing and Contrasting the Use of Reinforcement Learning to Drive an Autonomous Vehicle Around a Racetrack in Unity and Unreal Engine 5 /
Arshad, Muhammad Hassan,
Comparing and Contrasting the Use of Reinforcement Learning to Drive an Autonomous Vehicle Around a Racetrack in Unity and Unreal Engine 5 /
Muhammad Hassan Arshad. - 1 electronic resource (87 pages)
Source: Masters Abstracts International, Volume: 86-04.
The concept of reinforcement learning has become increasingly relevant in learning- based applications, especially in the field of autonomous navigation, because of its fundamental nature to operate without the necessity of labeled data. However, the infeasibility of training reinforcement learning based autonomous navigation applications in a real-world setting has increased the popularity of researching and developing on autonomous navigation systems by creating simulated environments in game engine platforms. This thesis investigates the comparative performance of Unity and Unreal Engine 5 within the framework of a reinforcement learning system applied to autonomous race car navigation. A rudimentary simulated setting featuring a model car navigating a racetrack is developed, ensuring uniformity in environmental aspects across both Unity and Unreal Engine 5. The research employs reinforcement learning with genetic algorithms to instruct the model car in race track navigation; while the tools and programming methods for implementing reinforcement learning vary between the platforms, the fundamental concept of reinforcement learning via genetic algorithms remains consistent to facilitate meaningful comparisons. The implementation includes logging of key performance variables during run times on each platform. A comparative analysis of the performance data collected demonstrates Unreal Engine's superior performance across the collected variables. These findings contribute insights to the field of autonomous navigation systems development and reinforce the significance of choosing an optimal underlying simulation platform for reinforcement learning applications.
English
ISBN: 9798342105378Subjects--Topical Terms:
533907
Genetic algorithms.
Comparing and Contrasting the Use of Reinforcement Learning to Drive an Autonomous Vehicle Around a Racetrack in Unity and Unreal Engine 5 /
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The concept of reinforcement learning has become increasingly relevant in learning- based applications, especially in the field of autonomous navigation, because of its fundamental nature to operate without the necessity of labeled data. However, the infeasibility of training reinforcement learning based autonomous navigation applications in a real-world setting has increased the popularity of researching and developing on autonomous navigation systems by creating simulated environments in game engine platforms. This thesis investigates the comparative performance of Unity and Unreal Engine 5 within the framework of a reinforcement learning system applied to autonomous race car navigation. A rudimentary simulated setting featuring a model car navigating a racetrack is developed, ensuring uniformity in environmental aspects across both Unity and Unreal Engine 5. The research employs reinforcement learning with genetic algorithms to instruct the model car in race track navigation; while the tools and programming methods for implementing reinforcement learning vary between the platforms, the fundamental concept of reinforcement learning via genetic algorithms remains consistent to facilitate meaningful comparisons. The implementation includes logging of key performance variables during run times on each platform. A comparative analysis of the performance data collected demonstrates Unreal Engine's superior performance across the collected variables. These findings contribute insights to the field of autonomous navigation systems development and reinforce the significance of choosing an optimal underlying simulation platform for reinforcement learning applications.
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https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=31285297
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