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Framework for Developing Interactive...
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de Pinho, Francisco Jose Rodrigues,
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Framework for Developing Interactive 360-Degree Video Adventure Games /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Framework for Developing Interactive 360-Degree Video Adventure Games // Francisco Jose Rodrigues de Pinho.
作者:
de Pinho, Francisco Jose Rodrigues,
面頁冊數:
1 electronic resource (129 pages)
附註:
Source: Masters Abstracts International, Volume: 85-10.
Contained By:
Masters Abstracts International85-10.
標題:
User interface. -
電子資源:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=30941841
ISBN:
9798382141183
Framework for Developing Interactive 360-Degree Video Adventure Games /
de Pinho, Francisco Jose Rodrigues,
Framework for Developing Interactive 360-Degree Video Adventure Games /
Francisco Jose Rodrigues de Pinho. - 1 electronic resource (129 pages)
Source: Masters Abstracts International, Volume: 85-10.
Making game environments, be it in 2D or 3D is an extremely laborious and skill intensive task. 360o content is a visual medium known for its increased spatial immersion and potential enhancement of the users' emotional response to content [EEW18]. The possibility of using interactive 360o video or images as the game environments will allow talent to invest their creativity into other crucial aspects of game design such as narrative, sound and game mechanics.Adventure games belong in a diverse genre comprising many different types of experiences and sub-genres, from text-based adventures to puzzle-oriented point-and-click games, a cinematic experience with player choices or even a mixture of crime investigation with courtroom drama. In essence, games with simpler means of user input and a bigger focus on interactive narratives and storytelling - a very relevant field at the cutting edge of virtual reality research [RTGG17]. Furthermore these games feature entirely non reflex based mechanics making the genre of "Adventure" the most fitting for integration with 360-degree visual media.This dissertation presents a framework that will allow the streamlining of the creative process of these experiences by giving creators the tools to make a fully-fledged virtual reality adventure game with 360 visual media as an interactive setting.The framework was implemented and usability tests were conducted to validate the viability of 360o video based adventure games as an entertainment and storytelling medium.Results displayed the potential of this format of game as a fully fledged experience that was appreciated for the adapted mechanics from the family of genres derived from adventure games, ease of control and storytelling possibilities.
English
ISBN: 9798382141183Subjects--Topical Terms:
3681528
User interface.
Framework for Developing Interactive 360-Degree Video Adventure Games /
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Making game environments, be it in 2D or 3D is an extremely laborious and skill intensive task. 360o content is a visual medium known for its increased spatial immersion and potential enhancement of the users' emotional response to content [EEW18]. The possibility of using interactive 360o video or images as the game environments will allow talent to invest their creativity into other crucial aspects of game design such as narrative, sound and game mechanics.Adventure games belong in a diverse genre comprising many different types of experiences and sub-genres, from text-based adventures to puzzle-oriented point-and-click games, a cinematic experience with player choices or even a mixture of crime investigation with courtroom drama. In essence, games with simpler means of user input and a bigger focus on interactive narratives and storytelling - a very relevant field at the cutting edge of virtual reality research [RTGG17]. Furthermore these games feature entirely non reflex based mechanics making the genre of "Adventure" the most fitting for integration with 360-degree visual media.This dissertation presents a framework that will allow the streamlining of the creative process of these experiences by giving creators the tools to make a fully-fledged virtual reality adventure game with 360 visual media as an interactive setting.The framework was implemented and usability tests were conducted to validate the viability of 360o video based adventure games as an entertainment and storytelling medium.Results displayed the potential of this format of game as a fully fledged experience that was appreciated for the adapted mechanics from the family of genres derived from adventure games, ease of control and storytelling possibilities.
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Making game environments, be it in 2D or 3D is an extremely laborious and skill intensive task. 360o content is a visual medium known for its increased spatial immersion and potential enhancement of the users' emotional response to content [EEW18]. The possibility of using interactive 360o video or images as the game environments will allow talent to invest their creativity into other crucial aspects of game design such as narrative, sound and game mechanics.Adventure games belong in a diverse genre comprising many different types of experiences and sub-genres, from text-based adventures to puzzle-oriented point-and-click games, a cinematic experience with player choices or even a mixture of crime investigation with courtroom drama. In essence, games with simpler means of user input and a bigger focus on interactive narratives and storytelling - a very relevant field at the cutting edge of virtual reality research [RTGG17]. Furthermore these games feature entirely non reflex based mechanics making the genre of "Adventure" the most fitting for integration with 360-degree visual media.This dissertation presents a framework that will allow the streamlining of the creative process of these experiences by giving creators the tools to make a fully-fledged virtual reality adventure game with 360 visual media as an interactive setting.The framework was implemented and usability tests were conducted to validate the viability of 360o video based adventure games as an entertainment and storytelling medium.Results displayed the potential of this format of game as a fully fledged experience that was appreciated for the adapted mechanics from the family of genres derived from adventure games, ease of control and storytelling possibilities.Criar ambientes de jogo seja em 2D ou em 3D e bastante laborioso e requer um nivel alto de aptidao. Entretenha-se a possibilidade de usar video ou imagens 360o como uma experiencia interactiva dado que sao um meio visual conhecido pela imersao espacial oferecida e um aumento da resposta emocional do utilizador ao conteudo [EEW18]. Utilizar videos ou imagens 360o possibilitara entao que o talento dos criadores de jogos possa ser investido em outros aspetos cruciais do desenho do jogo como a narrativa, som e mecanicas.Jogos de aventura fazem parte de um genero heterogeneo que contem diferentes tipos de experiencias e sub-generos, desde aventuras em texto a jogos orientados a puzzle do estilo "pointand-click", uma experiencia cinematica com escolhas de jogador ou ate mesmo uma mistura de investigacao de crime com drama de tribunal. Ou seja, jogos com interacao mais simples e mais focada em narrativa. Sendo esta um campo de investigacao bastante relevante no contexto de realidade virtual [RTGG17]. Para alem disso as mecanicas de jogo nao sao baseadas em reflexos o que torna o genero de "Aventura" um dos mais apropriados para integracao com media visual em 360o.Esta dissertacao apresenta uma framework que possibilitara a simplificacao do processo criativo deste tipo de experiencias, proporcionando aos criadores as ferramentas necessarias para desenvolver jogos de aventura completos, utilizando videos 360o como o ambiente de jogo e jogaveis em realidade virtual. A framework foi devidamente implementada e testes de usabilidade foram conduzidos para validar a viabilidade de jogos de aventura baseados em videos 360o tanto num foco de jogabilidade como de narrativa. Os resultados mostraram o potencial deste formato de jogo como uma experiencia de jogo completa que foi apreciada pelos utilizadores tanto pelas mecanicas adaptadas da familia de generos derivados de jogos de aventura como pela usabilidade dos controlos do jogo e as possibilidades de narrativa.
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