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Examining the Ecologically Valid Imm...
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Shrestha, Sujan,
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Examining the Ecologically Valid Immersive Virtual Reality Environment's Therapeutic Benefits /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Examining the Ecologically Valid Immersive Virtual Reality Environment's Therapeutic Benefits // Sujan Shrestha.
Author:
Shrestha, Sujan,
Description:
1 electronic resource (215 pages)
Notes:
Source: Dissertations Abstracts International, Volume: 86-02, Section: B.
Contained By:
Dissertations Abstracts International86-02B.
Subject:
Design. -
Online resource:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=31559352
ISBN:
9798384029519
Examining the Ecologically Valid Immersive Virtual Reality Environment's Therapeutic Benefits /
Shrestha, Sujan,
Examining the Ecologically Valid Immersive Virtual Reality Environment's Therapeutic Benefits /
Sujan Shrestha. - 1 electronic resource (215 pages)
Source: Dissertations Abstracts International, Volume: 86-02, Section: B.
This study presents intriguing research findings about using virtual reality technology to explore the relationship between imagination, memory, immersion, and interaction in the context of decision-making strategies. Specifically, it highlights the impact of perceived risk and uncertainty on rationality and addresses gaps in our understanding of this phenomenon.The study investigates the play concept as a defining characteristic of users and society, a critical theme that requires attention. It highlights the growing body of contemporary literature about the benefits of play theory in both public and scientific discourse and its potential to create more authentic, fulfilling experiences. Using game characteristics, such as action-adventure, exploration, role-playing, and strategy, in the virtual world can be an effective form of therapy, contributing to the content, depth of thinking, and range of implicit goals. Therefore, developing immersive virtual reality (IVR) environments incorporating these elements can provide a new avenue for therapeutic intervention.Moreover, the study investigates the subjective experience of emotions and emphasizes recognizing their subjectivity to interact with the natural world respectfully and empathetically. It acknowledges that emotions are highly personal and can vary among individuals, regardless of their cultural or environmental background. By accepting this subjectivity, we can prevent making assumptions about how others might respond to a situation and approach everyone with an open mind, a willingness to listen, and an effort to understand.Furthermore, this study ventures beyond theoretical exploration and delves into the practical implications of imagination, memory, and immersion in the formation of subjective experience. By implementing a specific task in a particular condition, this research breathes life into the play concept. Grasping the subjective nature of emotions and utilizing virtual reality to acknowledge this can lead to constructive and fruitful life decisions. By harnessing imagination and memory two pivotal elements in human experience, virtual reality (VR) technology in conjunction with techniques that prioritize human experiences can offer fresh and practical avenues to comprehend therapeutic methods, instilling a ray of hope for the future.In addition, the research underscores the importance of comprehending the functioning of the autonomic nervous system, a key player in controlling our involuntary bodily reactions and regulating our response to various experiences, be it fight or flight. This system plays a pivotal role in how our bodies respond to diverse stimuli, such as stress or fear. Equally crucial is the assessment and understanding of how our individual preferences, habits, and personality traits in personal space provide us with comfort and influence our behavior in public spaces. Our interaction with space and objects is unique to each individual and shapes our conduct in public areas.The main emphasis lies in assessing risk perception, which involves interpreting and self-evaluating cognitive appraisal. This personal and subjective evaluation can significantly impact how a person behaves and makes decisions. Yet, by comprehending this process across situations and social norms, people can take measures to reduce risks and promote a safe environment. These fresh and distinctive discoveries offer perspectives into how virtual reality can be used to grasp and shape behavior. These findings, which are novel and unique in their approach, provide valuable insights into the potential of virtual reality in understanding and influencing human behavior.Methods: This study is designed to understand how environmental factors, specifically personal and private spaces, can impact cognitive performance, as measured by the Stroop test. The study uses the word, color, and color-word Stroop method in two settings: a private apartment and a crowded cafeteria, and later, in an apartment and a classroom. The hypothesis of the study is that people will perform better in a private setting, where they can feel comfortable and focused, leading to improved reaction times compared to a public environment.It utilizes the Stroop test, which is widely recognized as a significant contribution to cognitive psychology. Developed by J. R. Stroop in 1935, this test has been a cornerstone of many studies in the field, enabling researchers to delve into the fundamental aspects of cognition. Stroop paradigms are typically designed with stimuli divided into neutral, congruent, and incongruent. The Stroop effect has demonstrated high test-retest reliability and convergent and discrimination validity with other measures of cognitive processes. Although various scoring systems have been proposed and developed over the past century, the Stroop test is considered a reliable and valid psychometric tool.Results: The study thoroughly analyzed the Stroop Reaction Time (RT) and Error Rate (ER) from the Stroop effects (word, color, and color-word) in four distinct IVR environments. According to the findings, the reaction time for error correction was significantly influenced by the location and type of task. The study highlights the comprehensive nature of the learning concepts that individuals can grasp through this method over time.The study discovered that private environments, such as apartments or similar settings, can help decrease anxiety levels in public environments as learning interventions. Although anxiety levels initially increased during the Stroop tasks in the private environment, participants were able to adapt and improve their performance in subsequent tasks, suggesting that studies like this can be utilized for therapy. Furthermore, the resulting tasks in this study show reduced error rates despite a slight increase in task completion time. These findings have significant implications for therapy, education, and workplace design, highlighting the importance of incorporating private environments into such settings.
English
ISBN: 9798384029519Subjects--Topical Terms:
518875
Design.
Subjects--Index Terms:
Immersive virtual reality
Examining the Ecologically Valid Immersive Virtual Reality Environment's Therapeutic Benefits /
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This study presents intriguing research findings about using virtual reality technology to explore the relationship between imagination, memory, immersion, and interaction in the context of decision-making strategies. Specifically, it highlights the impact of perceived risk and uncertainty on rationality and addresses gaps in our understanding of this phenomenon.The study investigates the play concept as a defining characteristic of users and society, a critical theme that requires attention. It highlights the growing body of contemporary literature about the benefits of play theory in both public and scientific discourse and its potential to create more authentic, fulfilling experiences. Using game characteristics, such as action-adventure, exploration, role-playing, and strategy, in the virtual world can be an effective form of therapy, contributing to the content, depth of thinking, and range of implicit goals. Therefore, developing immersive virtual reality (IVR) environments incorporating these elements can provide a new avenue for therapeutic intervention.Moreover, the study investigates the subjective experience of emotions and emphasizes recognizing their subjectivity to interact with the natural world respectfully and empathetically. It acknowledges that emotions are highly personal and can vary among individuals, regardless of their cultural or environmental background. By accepting this subjectivity, we can prevent making assumptions about how others might respond to a situation and approach everyone with an open mind, a willingness to listen, and an effort to understand.Furthermore, this study ventures beyond theoretical exploration and delves into the practical implications of imagination, memory, and immersion in the formation of subjective experience. By implementing a specific task in a particular condition, this research breathes life into the play concept. Grasping the subjective nature of emotions and utilizing virtual reality to acknowledge this can lead to constructive and fruitful life decisions. By harnessing imagination and memory two pivotal elements in human experience, virtual reality (VR) technology in conjunction with techniques that prioritize human experiences can offer fresh and practical avenues to comprehend therapeutic methods, instilling a ray of hope for the future.In addition, the research underscores the importance of comprehending the functioning of the autonomic nervous system, a key player in controlling our involuntary bodily reactions and regulating our response to various experiences, be it fight or flight. This system plays a pivotal role in how our bodies respond to diverse stimuli, such as stress or fear. Equally crucial is the assessment and understanding of how our individual preferences, habits, and personality traits in personal space provide us with comfort and influence our behavior in public spaces. Our interaction with space and objects is unique to each individual and shapes our conduct in public areas.The main emphasis lies in assessing risk perception, which involves interpreting and self-evaluating cognitive appraisal. This personal and subjective evaluation can significantly impact how a person behaves and makes decisions. Yet, by comprehending this process across situations and social norms, people can take measures to reduce risks and promote a safe environment. These fresh and distinctive discoveries offer perspectives into how virtual reality can be used to grasp and shape behavior. These findings, which are novel and unique in their approach, provide valuable insights into the potential of virtual reality in understanding and influencing human behavior.Methods: This study is designed to understand how environmental factors, specifically personal and private spaces, can impact cognitive performance, as measured by the Stroop test. The study uses the word, color, and color-word Stroop method in two settings: a private apartment and a crowded cafeteria, and later, in an apartment and a classroom. The hypothesis of the study is that people will perform better in a private setting, where they can feel comfortable and focused, leading to improved reaction times compared to a public environment.It utilizes the Stroop test, which is widely recognized as a significant contribution to cognitive psychology. Developed by J. R. Stroop in 1935, this test has been a cornerstone of many studies in the field, enabling researchers to delve into the fundamental aspects of cognition. Stroop paradigms are typically designed with stimuli divided into neutral, congruent, and incongruent. The Stroop effect has demonstrated high test-retest reliability and convergent and discrimination validity with other measures of cognitive processes. Although various scoring systems have been proposed and developed over the past century, the Stroop test is considered a reliable and valid psychometric tool.Results: The study thoroughly analyzed the Stroop Reaction Time (RT) and Error Rate (ER) from the Stroop effects (word, color, and color-word) in four distinct IVR environments. According to the findings, the reaction time for error correction was significantly influenced by the location and type of task. The study highlights the comprehensive nature of the learning concepts that individuals can grasp through this method over time.The study discovered that private environments, such as apartments or similar settings, can help decrease anxiety levels in public environments as learning interventions. Although anxiety levels initially increased during the Stroop tasks in the private environment, participants were able to adapt and improve their performance in subsequent tasks, suggesting that studies like this can be utilized for therapy. Furthermore, the resulting tasks in this study show reduced error rates despite a slight increase in task completion time. These findings have significant implications for therapy, education, and workplace design, highlighting the importance of incorporating private environments into such settings.
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https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=31559352
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