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Experiencing Avatar/Player Virtual S...
~
Grosser, Michelle Lynn,
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Experiencing Avatar/Player Virtual Subjectivity: The Role of the Soundtrack in Open-World Video Games /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Experiencing Avatar/Player Virtual Subjectivity: The Role of the Soundtrack in Open-World Video Games // Michelle Lynn Grosser.
Author:
Grosser, Michelle Lynn,
Description:
1 electronic resource (190 pages)
Notes:
Source: Dissertations Abstracts International, Volume: 86-05, Section: B.
Contained By:
Dissertations Abstracts International86-05B.
Subject:
Music theory. -
Online resource:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=31139634
ISBN:
9798342718127
Experiencing Avatar/Player Virtual Subjectivity: The Role of the Soundtrack in Open-World Video Games /
Grosser, Michelle Lynn,
Experiencing Avatar/Player Virtual Subjectivity: The Role of the Soundtrack in Open-World Video Games /
Michelle Lynn Grosser. - 1 electronic resource (190 pages)
Source: Dissertations Abstracts International, Volume: 86-05, Section: B.
In this dissertation I consider the role of music in supporting the avatar/player's virtual subjectivity in open world video games. I discuss the philosophical foundations of virtual subjectivity and the ways in which the player and the avatar have agency as one subject. I discuss theories of control, agency, and learning, as well as embodied music cognition, all of which come together to support music's role in facilitating this subjectivity. I present six case studies, across three genres of open-world video games, to demonstrate these theories in action. In these case studies, I demonstrate that there are many effective ways to apply music to gameplay in order to support virtual subjectivity. Drawing together the conclusions from each of the case studies, I contend that in order for music to support avatar/player virtual subjectivity, it ought to be congruent with in-game events, setting, or player action, allowing it to carry information to the player about the game and aid in the world building of an immersive environment.
English
ISBN: 9798342718127Subjects--Topical Terms:
547155
Music theory.
Subjects--Index Terms:
Avatar
Experiencing Avatar/Player Virtual Subjectivity: The Role of the Soundtrack in Open-World Video Games /
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In this dissertation I consider the role of music in supporting the avatar/player's virtual subjectivity in open world video games. I discuss the philosophical foundations of virtual subjectivity and the ways in which the player and the avatar have agency as one subject. I discuss theories of control, agency, and learning, as well as embodied music cognition, all of which come together to support music's role in facilitating this subjectivity. I present six case studies, across three genres of open-world video games, to demonstrate these theories in action. In these case studies, I demonstrate that there are many effective ways to apply music to gameplay in order to support virtual subjectivity. Drawing together the conclusions from each of the case studies, I contend that in order for music to support avatar/player virtual subjectivity, it ought to be congruent with in-game events, setting, or player action, allowing it to carry information to the player about the game and aid in the world building of an immersive environment.
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https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=31139634
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