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Animating Reality: Enhancing Immersi...
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Hudson, Karim,
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Animating Reality: Enhancing Immersion Through Secondary Animation Rigging Techniques in Video Games /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Animating Reality: Enhancing Immersion Through Secondary Animation Rigging Techniques in Video Games // Karim Hudson.
作者:
Hudson, Karim,
面頁冊數:
1 electronic resource (47 pages)
附註:
Source: Masters Abstracts International, Volume: 86-03.
Contained By:
Masters Abstracts International86-03.
標題:
Kinematics. -
電子資源:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=31357197
ISBN:
9798384235521
Animating Reality: Enhancing Immersion Through Secondary Animation Rigging Techniques in Video Games /
Hudson, Karim,
Animating Reality: Enhancing Immersion Through Secondary Animation Rigging Techniques in Video Games /
Karim Hudson. - 1 electronic resource (47 pages)
Source: Masters Abstracts International, Volume: 86-03.
This thesis explores enhancing realism in video games by strategically applying secondary animation rigging techniques to intensify player immersion. The research adopts a novel approach by exploring hybrid methodologies that seamlessly integrate animator control with simulation techniques to imbue characters with dynamic movements and lifelike qualities. Specifically, the study focuses on simulating intricate aspects such as hair, clothing, and accessories, recognizing their potential to elevate character animation beyond static representations. Through practical experimentation, the thesis examines the symbiotic relationship between animator-driven control and simulation-based dynamics. By harnessing the capabilities of modern rigging tools and simulation algorithms, animators are empowered to infuse characters with fluid, responsive movements that resonate authentically with players. Looking forward, this thesis lays the groundwork for further exploration in video game animation. By elucidating the principles and methodologies underpinning hybrid animation control and simulation, it seeks to inspire future research endeavors to push the boundaries of realism and immersion in interactive entertainment.
English
ISBN: 9798384235521Subjects--Topical Terms:
571109
Kinematics.
Animating Reality: Enhancing Immersion Through Secondary Animation Rigging Techniques in Video Games /
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This thesis explores enhancing realism in video games by strategically applying secondary animation rigging techniques to intensify player immersion. The research adopts a novel approach by exploring hybrid methodologies that seamlessly integrate animator control with simulation techniques to imbue characters with dynamic movements and lifelike qualities. Specifically, the study focuses on simulating intricate aspects such as hair, clothing, and accessories, recognizing their potential to elevate character animation beyond static representations. Through practical experimentation, the thesis examines the symbiotic relationship between animator-driven control and simulation-based dynamics. By harnessing the capabilities of modern rigging tools and simulation algorithms, animators are empowered to infuse characters with fluid, responsive movements that resonate authentically with players. Looking forward, this thesis lays the groundwork for further exploration in video game animation. By elucidating the principles and methodologies underpinning hybrid animation control and simulation, it seeks to inspire future research endeavors to push the boundaries of realism and immersion in interactive entertainment.
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