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Your Mission, Should you Choose to A...
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Ovard, Caleb,
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Your Mission, Should you Choose to Attempt it, is to Save the Mona Lisa! Gamification as a Method for Teaching Art /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Your Mission, Should you Choose to Attempt it, is to Save the Mona Lisa! Gamification as a Method for Teaching Art // Caleb Ovard.
Author:
Ovard, Caleb,
Description:
1 electronic resource (99 pages)
Notes:
Source: Masters Abstracts International, Volume: 85-12.
Contained By:
Masters Abstracts International85-12.
Subject:
Design. -
Online resource:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=31097642
ISBN:
9798383010198
Your Mission, Should you Choose to Attempt it, is to Save the Mona Lisa! Gamification as a Method for Teaching Art /
Ovard, Caleb,
Your Mission, Should you Choose to Attempt it, is to Save the Mona Lisa! Gamification as a Method for Teaching Art /
Caleb Ovard. - 1 electronic resource (99 pages)
Source: Masters Abstracts International, Volume: 85-12.
To increase student engagement in their classroom, the author created an art curriculum using gamification methods that incorporates elements of tabletop role-playing games. The Role-playing Art Curriculum is a key element of this thesis. Possible research approaches involving game-based learning and gamification were examined to point toward future research and reflection regarding games and game-like content into an art curriculum. Action research methods were used to create and run the Role-playing Art Curriculum. The author concludes that the gamified curriculum took extra preparation and required more management to run then other traditional art curriculums.
English
ISBN: 9798383010198Subjects--Topical Terms:
518875
Design.
Your Mission, Should you Choose to Attempt it, is to Save the Mona Lisa! Gamification as a Method for Teaching Art /
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Your Mission, Should you Choose to Attempt it, is to Save the Mona Lisa! Gamification as a Method for Teaching Art /
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To increase student engagement in their classroom, the author created an art curriculum using gamification methods that incorporates elements of tabletop role-playing games. The Role-playing Art Curriculum is a key element of this thesis. Possible research approaches involving game-based learning and gamification were examined to point toward future research and reflection regarding games and game-like content into an art curriculum. Action research methods were used to create and run the Role-playing Art Curriculum. The author concludes that the gamified curriculum took extra preparation and required more management to run then other traditional art curriculums.
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https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=31097642
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