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An hedonomic evaluation of pleasurab...
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Murphy, Lauren L.,
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An hedonomic evaluation of pleasurable human -technology experience: The effect of exposure and aesthetics on the experience of flow /
Record Type:
Electronic resources : Monograph/item
Title/Author:
An hedonomic evaluation of pleasurable human -technology experience: The effect of exposure and aesthetics on the experience of flow // Lauren L Murphy.
Author:
Murphy, Lauren L.,
Description:
1 electronic resource (183 pages)
Notes:
Source: Dissertations Abstracts International, Volume: 67-09, Section: B.
Contained By:
Dissertations Abstracts International67-09B.
Subject:
Psychology. -
Online resource:
https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3193497
ISBN:
9780542362354
An hedonomic evaluation of pleasurable human -technology experience: The effect of exposure and aesthetics on the experience of flow /
Murphy, Lauren L.,
An hedonomic evaluation of pleasurable human -technology experience: The effect of exposure and aesthetics on the experience of flow /
Lauren L Murphy. - 1 electronic resource (183 pages)
Source: Dissertations Abstracts International, Volume: 67-09, Section: B.
A framework was developed called the Extended Hedonomic Hierarchy (EHH) that provides a basis for evaluating pleasurable human-system experience. Results from a number of experiments within this framework that evaluated specific dimensions of the framework are reported. The 'Exposure' component of the EHH framework and hedonics of the system were investigated to see how changes would affect other dimensions, such as the occurrence of flow, the mode of interaction, and the needs of the user. Simulations and video games were used to investigate how repeated exposure affects flow, interaction mode, and the user needs. The Kansei Engineering method was used to measure user needs and investigate the effect of different hedonic properties of the system on user needs and flow. Findings reveal that: (a) pleasurable human-system experience increases linearly with repeated exposure to the technology of interest; (b) an habituation effect of flow mediated by day; (c) motivation to satisfy human need for technology is hierarchically structured and contributes to pleasurable human-system experience; (d) interactivity is hierarchically structured and seamless mode of interaction is a behavioral outcome of pleasurable human-system experience; (e) there are individual differences among users that affect the likelihood of experiencing pleasurable human-system interaction; (f) performance is positively correlated to flow; and (g) the method of kansei engineering provides data from which informed decisions about design can be made and empirical research can be conducted. Suggestions for (a) making Hedonomics a reality in industry, the workplace, and in the field of Human Factors, (b) future research directions for Hedonomics, and (c) principles and guidelines for the practice of Hedonomics are discussed.
English
ISBN: 9780542362354Subjects--Topical Terms:
519075
Psychology.
Subjects--Index Terms:
Aesthetics
An hedonomic evaluation of pleasurable human -technology experience: The effect of exposure and aesthetics on the experience of flow /
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A framework was developed called the Extended Hedonomic Hierarchy (EHH) that provides a basis for evaluating pleasurable human-system experience. Results from a number of experiments within this framework that evaluated specific dimensions of the framework are reported. The 'Exposure' component of the EHH framework and hedonics of the system were investigated to see how changes would affect other dimensions, such as the occurrence of flow, the mode of interaction, and the needs of the user. Simulations and video games were used to investigate how repeated exposure affects flow, interaction mode, and the user needs. The Kansei Engineering method was used to measure user needs and investigate the effect of different hedonic properties of the system on user needs and flow. Findings reveal that: (a) pleasurable human-system experience increases linearly with repeated exposure to the technology of interest; (b) an habituation effect of flow mediated by day; (c) motivation to satisfy human need for technology is hierarchically structured and contributes to pleasurable human-system experience; (d) interactivity is hierarchically structured and seamless mode of interaction is a behavioral outcome of pleasurable human-system experience; (e) there are individual differences among users that affect the likelihood of experiencing pleasurable human-system interaction; (f) performance is positively correlated to flow; and (g) the method of kansei engineering provides data from which informed decisions about design can be made and empirical research can be conducted. Suggestions for (a) making Hedonomics a reality in industry, the workplace, and in the field of Human Factors, (b) future research directions for Hedonomics, and (c) principles and guidelines for the practice of Hedonomics are discussed.
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https://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=3193497
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