Gamemaker programming challenges = p...
Tyers, Ben.

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  • Gamemaker programming challenges = programming challenges to improve your GML knowledge /
  • 紀錄類型: 書目-電子資源 : Monograph/item
    正題名/作者: Gamemaker programming challenges/ by Ben Tyers.
    其他題名: programming challenges to improve your GML knowledge /
    作者: Tyers, Ben.
    出版者: Berkeley, CA :Apress : : 2025.,
    面頁冊數: xxix, 503 p. :ill., digital ;24 cm.
    內容註: Chapter 1: Drawing Sprite Fonts In Different Colors -- Chapter 2: Stealth Zones -- Chapter 3: Dynamic Shadows -- Chapter 4: Proximity Mines -- Chapter 5: Sticky Projectiles -- Chapter 6: Reflecting Projectiles -- Chapter 7: Conveyor Belts -- Chapter 8: Spreading Fire -- Chapter 9: Boomerang Mechanic -- Chapter 10: Burnable Objects -- Chapter 11: Echo Location -- Chapter 12: Smooth Dash Movement -- Chapter 13: Shock Wave -- Chapter: 14 Hover Mechanic -- Chapter: 15 Jumping Pad -- Chapter: 16 Momentum Jumps -- Chapter: 17 Gravity Flips -- Chapter 18: Explosive Barrels -- Chapter 19: Explosive Barrels Chain -- Chapter 20: End-of-Level Gate -- Chapter 21: Coin Collection -- Chapter 22: One Way Blocks -- Chapter 23: Wind -- Chapter 24: Nuke -- Chapter 25: Timed Collectibles.
    Contained By: Springer Nature eBook
    標題: GameMaker (Computer program language) -
    電子資源: https://doi.org/10.1007/979-8-8688-2129-5
    ISBN: 9798868821295
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