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Gamemaker programming challenges = p...
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Tyers, Ben.
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Gamemaker programming challenges = programming challenges to improve your GML knowledge /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Gamemaker programming challenges/ by Ben Tyers.
其他題名:
programming challenges to improve your GML knowledge /
作者:
Tyers, Ben.
出版者:
Berkeley, CA :Apress : : 2025.,
面頁冊數:
xxix, 503 p. :ill., digital ;24 cm.
內容註:
Chapter 1: Drawing Sprite Fonts In Different Colors -- Chapter 2: Stealth Zones -- Chapter 3: Dynamic Shadows -- Chapter 4: Proximity Mines -- Chapter 5: Sticky Projectiles -- Chapter 6: Reflecting Projectiles -- Chapter 7: Conveyor Belts -- Chapter 8: Spreading Fire -- Chapter 9: Boomerang Mechanic -- Chapter 10: Burnable Objects -- Chapter 11: Echo Location -- Chapter 12: Smooth Dash Movement -- Chapter 13: Shock Wave -- Chapter: 14 Hover Mechanic -- Chapter: 15 Jumping Pad -- Chapter: 16 Momentum Jumps -- Chapter: 17 Gravity Flips -- Chapter 18: Explosive Barrels -- Chapter 19: Explosive Barrels Chain -- Chapter 20: End-of-Level Gate -- Chapter 21: Coin Collection -- Chapter 22: One Way Blocks -- Chapter 23: Wind -- Chapter 24: Nuke -- Chapter 25: Timed Collectibles.
Contained By:
Springer Nature eBook
標題:
GameMaker (Computer program language) -
電子資源:
https://doi.org/10.1007/979-8-8688-2129-5
ISBN:
9798868821295
Gamemaker programming challenges = programming challenges to improve your GML knowledge /
Tyers, Ben.
Gamemaker programming challenges
programming challenges to improve your GML knowledge /[electronic resource] :by Ben Tyers. - Berkeley, CA :Apress :2025. - xxix, 503 p. :ill., digital ;24 cm.
Chapter 1: Drawing Sprite Fonts In Different Colors -- Chapter 2: Stealth Zones -- Chapter 3: Dynamic Shadows -- Chapter 4: Proximity Mines -- Chapter 5: Sticky Projectiles -- Chapter 6: Reflecting Projectiles -- Chapter 7: Conveyor Belts -- Chapter 8: Spreading Fire -- Chapter 9: Boomerang Mechanic -- Chapter 10: Burnable Objects -- Chapter 11: Echo Location -- Chapter 12: Smooth Dash Movement -- Chapter 13: Shock Wave -- Chapter: 14 Hover Mechanic -- Chapter: 15 Jumping Pad -- Chapter: 16 Momentum Jumps -- Chapter: 17 Gravity Flips -- Chapter 18: Explosive Barrels -- Chapter 19: Explosive Barrels Chain -- Chapter 20: End-of-Level Gate -- Chapter 21: Coin Collection -- Chapter 22: One Way Blocks -- Chapter 23: Wind -- Chapter 24: Nuke -- Chapter 25: Timed Collectibles.
ISBN: 9798868821295
Standard No.: 10.1007/979-8-8688-2129-5doiSubjects--Topical Terms:
3206258
GameMaker (Computer program language)
LC Class. No.: QA76.76.V54
Dewey Class. No.: 794.8151
Gamemaker programming challenges = programming challenges to improve your GML knowledge /
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Chapter 1: Drawing Sprite Fonts In Different Colors -- Chapter 2: Stealth Zones -- Chapter 3: Dynamic Shadows -- Chapter 4: Proximity Mines -- Chapter 5: Sticky Projectiles -- Chapter 6: Reflecting Projectiles -- Chapter 7: Conveyor Belts -- Chapter 8: Spreading Fire -- Chapter 9: Boomerang Mechanic -- Chapter 10: Burnable Objects -- Chapter 11: Echo Location -- Chapter 12: Smooth Dash Movement -- Chapter 13: Shock Wave -- Chapter: 14 Hover Mechanic -- Chapter: 15 Jumping Pad -- Chapter: 16 Momentum Jumps -- Chapter: 17 Gravity Flips -- Chapter 18: Explosive Barrels -- Chapter 19: Explosive Barrels Chain -- Chapter 20: End-of-Level Gate -- Chapter 21: Coin Collection -- Chapter 22: One Way Blocks -- Chapter 23: Wind -- Chapter 24: Nuke -- Chapter 25: Timed Collectibles.
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