| 紀錄類型: |
書目-電子資源
: Monograph/item
|
| 正題名/作者: |
Gamemaker programming challenges/ by Ben Tyers. |
| 其他題名: |
programming challenges to improve your GML knowledge / |
| 作者: |
Tyers, Ben. |
| 出版者: |
Berkeley, CA :Apress : : 2025., |
| 面頁冊數: |
xxix, 503 p. :ill., digital ;24 cm. |
| 內容註: |
Chapter 1: Drawing Sprite Fonts In Different Colors -- Chapter 2: Stealth Zones -- Chapter 3: Dynamic Shadows -- Chapter 4: Proximity Mines -- Chapter 5: Sticky Projectiles -- Chapter 6: Reflecting Projectiles -- Chapter 7: Conveyor Belts -- Chapter 8: Spreading Fire -- Chapter 9: Boomerang Mechanic -- Chapter 10: Burnable Objects -- Chapter 11: Echo Location -- Chapter 12: Smooth Dash Movement -- Chapter 13: Shock Wave -- Chapter: 14 Hover Mechanic -- Chapter: 15 Jumping Pad -- Chapter: 16 Momentum Jumps -- Chapter: 17 Gravity Flips -- Chapter 18: Explosive Barrels -- Chapter 19: Explosive Barrels Chain -- Chapter 20: End-of-Level Gate -- Chapter 21: Coin Collection -- Chapter 22: One Way Blocks -- Chapter 23: Wind -- Chapter 24: Nuke -- Chapter 25: Timed Collectibles. |
| Contained By: |
Springer Nature eBook |
| 標題: |
GameMaker (Computer program language) - |
| 電子資源: |
https://doi.org/10.1007/979-8-8688-2129-5 |
| ISBN: |
9798868821295 |